#ifndef Q3BSPMODEL_H #define Q3BSPMODEL_H #include "model.h" class Q3BSPModel : public Model{ public: Q3BSPModel( const string &f,float gamma_adj ); Q3BSPModel( const Q3BSPModel &m ); ~Q3BSPModel(); //Entity interface Entity *clone(){ return new Q3BSPModel( *this ); } //Object interface virtual bool collide( const Line &line,float radius,Collision *curr_coll,const Transform &t ); //Model interface Q3BSPModel *getBSPModel(){ return this; } bool render( const RenderContext &rc ); void setAmbient( const Vector &t ); void setLighting( bool use_lmap ); bool isValid()const; private: struct Rep; Rep *rep; }; #endif