project(runtime_blitz3d) add_library(${PROJECT_NAME} STATIC "animation.cpp" "animation.hpp" "animator.cpp" "animator.hpp" "brush.cpp" "brush.hpp" "cachedtexture.cpp" "cachedtexture.hpp" "camera.cpp" "camera.hpp" "collision.cpp" "collision.hpp" "entity.cpp" "entity.hpp" "frustum.cpp" "frustum.hpp" "geom.cpp" "geom.hpp" "light.cpp" "light.hpp" "listener.cpp" "listener.hpp" "loader_3ds.cpp" "loader_3ds.hpp" "loader_b3d.cpp" "loader_b3d.hpp" # "loader_x.cpp" # "loader_x.hpp" "md2model.cpp" "md2model.hpp" "md2norms.cpp" "md2norms.hpp" "md2rep.cpp" "md2rep.hpp" "meshcollider.cpp" "meshcollider.hpp" "meshloader.cpp" "meshloader.hpp" "meshmodel.cpp" "meshmodel.hpp" "meshutil.cpp" "meshutil.hpp" "mirror.cpp" "mirror.hpp" "model.cpp" "model.hpp" "object.cpp" "object.hpp" "pivot.cpp" "pivot.hpp" "planemodel.cpp" "planemodel.hpp" "q3bspmodel.cpp" "q3bspmodel.hpp" "q3bsprep.cpp" "q3bsprep.hpp" "rendercontext.hpp" "sprite.cpp" "sprite.hpp" "surface.cpp" "surface.hpp" "terrain.cpp" "terrain.hpp" "terrainrep.cpp" "terrainrep.hpp" "texture.cpp" "texture.hpp" "world.cpp" "world.hpp" ) target_link_libraries(${PROJECT_NAME} config runtime_gfx stdutil ) target_include_directories(${PROJECT_NAME} PUBLIC ${PROJECT_SOURCE_DIR} ) if (WIN32) target_compile_definitions(${PROJECT_NAME} PRIVATE _CRT_SECURE_NO_WARNINGS # windows.h WIN32_LEAN_AND_MEAN NOGPICAPMASKS NOVIRTUALKEYCODES NOWINMESSAGES NOWINSTYLES NOSYSMETRICS NOMENUS NOICONS NOKEYSTATES NOSYSCOMMANDS NORASTEROPS NOSHOWWINDOW NOATOM NOCLIPBOARD NOCOLOR NOCTLMGR NODRAWTEXT #NOGDI NOKERNEL #NOUSER NONLS NOMB NOMEMMGR NOMETAFILE NOMINMAX #NOMSG NOOPENFILE NOSCROLL NOSERVICE NOSOUND NOTEXTMETRIC NOWH NOWINOFFSETS NOCOMM NOKANJI NOHELP NOPROFILER NODEFERWINDOWPOS NOMCX NOIME NOMDI NOINOUT ) endif()