#include "std.h" #include "light.h" #include "../gxruntime/gxscene.h" extern gxScene *gx_scene; Light::Light( int type ){ light=gx_scene->createLight( type ); } Light::~Light(){ gx_scene->freeLight( light ); } void Light::setRange( float r ){ light->setRange( r ); } void Light::setColor( const Vector &v ){ light->setColor( (float*)&v.x ); } void Light::setConeAngles( float inner,float outer ){ light->setConeAngles( inner,outer ); } bool Light::beginRender( float tween ){ Object::beginRender( tween ); light->setPosition( &getRenderTform().v.x ); light->setDirection( &getRenderTform().m.k.x ); return true; }