#ifndef CACHEDTEXTURE_H #define CACHEDTEXTURE_H #include "../gxruntime/gxcanvas.h" class CachedTexture{ public: CachedTexture( int w,int h,int flags,int cnt ); CachedTexture( const string &f,int flags,int w,int h,int first,int cnt ); CachedTexture( const CachedTexture &t ); ~CachedTexture(); CachedTexture &operator=( const CachedTexture &t ); string getName()const; const vector &getFrames()const; bool operator<( const CachedTexture &t )const{ return rep rep_set; }; #endif