#include "bd2model.h" struct BD2Vert{ unsigned char x,y,z,n,u,v; }; struct BD2Tri{ unsigned short v0,v1,v2; }; struct BD2Frame{ float x_scale,y_scale,z_scale; float x_offset,y_offset,z_offset; BD2Vert verts[1]; }; struct BD2File{ int id; //'BD2F' float u_scale,v_scale; int n_verts,n_tris,n_frames; BD2Tri tris[1]; BD2Frame frames[1]; }; struct BD2Model::Rep{ };