.lib "user32.dll" Draw3D2_GCP% (lpPoint*) : "GetCursorPos" Draw3D2_GWR% (hwnd%,lpRect*) : "GetWindowRect" .lib " " MouseX3D( ) MouseY3D( ) MouseXOld3D( ) MouseYOld3D( ) MouseXSpeed3D( ) MouseYSpeed3D( ) MouseHit3D( ) MousePit3D( ) MouseDown3D( ) MouseOver3D( ) MouseTest3D( ) ProjectedX3D( ) ProjectedY3D( ) GetMOW3D( ) BumpImage3D( main_handle%, bump_handle% ) IlluImage3D( main_handle%, illu_handle% ) CameraProjectEntity3D( entity_handle%, offset_adding% ) CameraProjectCoords3D( x#, y#, z#, offset_Adding% ) ChangeCamera3D( camera% ) CheckQuad3D( x1#, y1#, x2#, y2#, x3#, y3#, x4#, y4#, button%, handle% ) Clear3D( handle% ) ClearOff3D( handle% ) ClearOn3D( handle% ) ColorG3D( red%, green%, blue%, alpha# ) ColorT3D( red%, green%, blue%, alpha# ) CopyImage3D( handle%, mode%, blend%, pivot%, order% ) CreateImage3D( size%, mode%, blend%, pivot%, order% ) CreatePivot3D( parent%, x_position#, y_position#, z_position#, x_rotation#, y_rotation#, z_rotation#, scale# ) DeffBzBend3D( x5#, y5#, x6#, y6#, x7#, y7#, x8#, y8# ) DeffBzQuad3D( x1#, y1#, x2#, y2#, x3#, y3#, x4#, y4# ) DrawBzQuad3D( handle%, frame%, depth%, color%, z_position% ) DrawFree3D( ) DrawImage3D( handle%, x#, y#, button%, angle#, scale#, frame% ) DrawImage4D( handle%, x#, y#, z#, button%, angle#, scale#, frame% ) DrawInit3D( camera% ) DrawLine3D( handle%, x1#, y1#, x2#, y2#, size#, mode%, frame% ) DrawLine4D( handle%, x1#, y1#, z1#, x2#, y2#, z2#, size#, frame% ) DrawNerd3D( handle%, x1#, y1#, x2#, y2#, x3#, y3#, x4#, y4#, u_set#, v_set#, w_set#, h_set#, button% ) DrawOrder3D( handle%, order% ) DrawQuad3D( handle%, x1#, y1#, x2#, y2#, x3#, y3#, x4#, y4#, button%, frame% ) DrawRect3D( handle%, x#, y#, u_set#, v_set#, w_set#, h_set#, button%, angle#, scale# ) DrawTile3D( handle%, x1#, y1#, x2#, y2#, x3#, y3#, x4#, y4#, scale#, button% ) FlushFace3D( handle% ) FontRange3D( link%, u_set%, v_set%, w_set%, h_set%, rows% ) FreeImage3D( handle% ) GetPixel3D( handle%, x%, y%, mask% ) GetTexel3D( handle%, x1#, y1#, x2#, y2#, angle#, scale#, mask% ) GrabAnimImage3D( handle%, w_set%, h_set%, start%, frames%, x_scale#, y_scale# ) GrabImage3D( handle%, u_set%, v_set%, w_set%, h_set%, x_scale#, y_scale# ) ImageSize3D( handle%, source% ) ImagesOverlap3D( handle1%, x1#, y1#, angle1#, scale1#, handle2%, x2#, y2#, angle2#, scale2# ) LoadImage3D( file$, mode%, blend%, pivot%, order% ) MaskImage3D( handle%, rgb% ) OnLockBuffer3D( handle% ) Origin3D( x#, y#, pivot% ) SetFont3D( handle%, scale_font#, height_scale_font#, padding_font#, italic_font# ) SetPivot3D( handle%, x_position#, y_position#, z_position#, x_rotation#, y_rotation#, z_rotation#, scale# ) SetPixel3D( handle%, x%, y%, argb% ) SetTexel3D( handle%, x1#, y1#, x2#, y2#, angle#, scale#, argb% ) StringHeight3D( handle% ) StringWidth3D( handle%, string$ ) Text3D( handle%, x#, y#, string$, align#, button%, angle# ) Text3DTT( font_handle%, image_handle%, x%, y%, string$ ) UnLockBuffer3D( handle% ) USwap3D( handle%, frame%, mode% ) VSwap3D( handle%, frame%, mode% ) ColorN3D( reg%, green%, blue%, alpha# ) Line3D( handle%, x1#, y1#, x2#, y2#, line_width# ) Oval3D( handle%, x#, y#, x_size#, y_size#, fill%, border_width# ) Plot3D( handle%, x#, y#, size# ) Poly3D( handle%, x1#, y1#, x2#, y2#, x3#, y3# ) Rect3D( handle%, x#, y#, x_size#, y_size#, fill%, border_width# )