#include "debuggerapp.hpp" #include "debugger.hpp" #include "prefs.hpp" #include "resource.hpp" #include "stdafx.hpp" DebuggerApp debuggerApp; DebuggerApp::~DebuggerApp() {} BOOL DebuggerApp::InitInstance() { AfxInitRichEdit(); main_frame = new MainFrame(); m_pMainWnd = main_frame; RECT rect; SystemParametersInfo(SPI_GETWORKAREA, 0, &rect, 0); int x = rect.left; int w = rect.right - x; int h = 240; int y = rect.bottom - h; main_frame->Create(0, "Blitz Debugger", WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN, CRect(x, y, x + w, y + h)); main_frame->ShowWindow(SW_SHOW); main_frame->UpdateWindow(); return TRUE; } int DebuggerApp::ExitInstance() { main_frame->DestroyWindow(); return 0; } MainFrame* DebuggerApp::mainFrame() { return debuggerApp.main_frame; } Debugger* _cdecl debuggerGetDebugger(void* mod, void* env) { debuggerApp.mainFrame()->setRuntime(mod, env); return debuggerApp.mainFrame(); }