project: Gradual upgrade to CMake
This commit is contained in:
@@ -1,326 +0,0 @@
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||||
# Microsoft Developer Studio Project File - Name="compiler" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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||||
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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||||
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||||
CFG=compiler - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
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!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "compiler.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "compiler.mak" CFG="compiler - Win32 Debug"
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||||
!MESSAGE
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||||
!MESSAGE Possible choices for configuration are:
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||||
!MESSAGE
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||||
!MESSAGE "compiler - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "compiler - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "compiler - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "compiler - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
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||||
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||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
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||||
CPP=cl.exe
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||||
RSC=rc.exe
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||||
|
||||
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||||
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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# ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
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||||
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||||
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||||
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||||
# ADD BSC32 /nologo
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||||
LIB32=link.exe -lib
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||||
# ADD BASE LIB32 /nologo
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||||
# ADD LIB32 /nologo
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /GZ /c
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# SUBTRACT CPP /Gy
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD LIB32 /nologo
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||||
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||||
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||||
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||||
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||||
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
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# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /FD /c
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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||||
# ADD LIB32 /nologo
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||||
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||||
!ELSEIF "$(CFG)" == "compiler - Win32 Blitz2DRelease"
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||||
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||||
# PROP BASE Use_MFC 0
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||||
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# PROP Target_Dir ""
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||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
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||||
# ADD CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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||||
BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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||||
# ADD LIB32 /nologo
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||||
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||||
!ENDIF
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||||
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||||
# Begin Target
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# Name "compiler - Win32 Release"
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||||
# Name "compiler - Win32 Debug"
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@@ -1,278 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Configuration>Debug</Configuration>
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<Configuration>Release</Configuration>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v141</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'" Label="Configuration">
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<UseOfMfc>false</UseOfMfc>
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<LinkIncremental>false</LinkIncremental>
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\shared;C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\um;$(IncludePath)</IncludePath>
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Reference in New Issue
Block a user