project: Gradual upgrade to CMake
This commit is contained in:
@@ -1,450 +0,0 @@
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# Microsoft Developer Studio Project File - Name="blitz3d" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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||||
CFG=blitz3d - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
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!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "blitz3d.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "blitz3d.mak" CFG="blitz3d - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "blitz3d - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "blitz3d - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "blitz3d - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "blitz3d - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
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||||
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||||
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|
||||
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||||
# PROP Scc_ProjName ""
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||||
# PROP Scc_LocalPath ""
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CPP=cl.exe
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||||
RSC=rc.exe
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||||
|
||||
!IF "$(CFG)" == "blitz3d - Win32 Release"
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||||
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||||
# PROP BASE Use_MFC 0
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
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||||
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|
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||||
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# ADD CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
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||||
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||||
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||||
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||||
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|
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|
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|
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@@ -1,271 +0,0 @@
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||||
</ClInclude>
|
||||
<ClInclude Include="q3bsprep.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rendercontext.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sprite.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="std.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="surface.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="terrain.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="terrainrep.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="texture.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="world.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user