ide, launcher: Move to new directory
This commit is contained in:
@@ -0,0 +1,87 @@
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#include <string>
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#include <windows.h>
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#include "checkdx.h"
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#include "checkie.h"
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using namespace std;
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static const char* dx_err =
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"You must have DirectX version 7 installed to run Blitz Basic.\n\n"
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"DirectX 7 is provided on the Blitz Basic CD in the DirectX7 folder.\n\n"
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"The latest version of DirectX is available from www.microsoft.com";
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static const char* ie_err =
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"You must have Internet Explorer version 4 installed to run Blitz Basic.\n\n"
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"Internet Explorer 5 is provided on the Blitz Basic CD in the IExplorer5 folder.\n\n"
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"The latest version of Internet Explorer is available from www.microsoft.com";
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static const char* bb_err = "Unable to run Blitz Basic";
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static const char* md_err =
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"Your desktop must be in high-colour mode to use Blitz Basic.\n\n"
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"You can change your display settings from the control panel.";
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static string getAppDir()
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{
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char buff[MAX_PATH];
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if (GetModuleFileName(0, buff, MAX_PATH)) {
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string t = buff;
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int n = t.find_last_of('\\');
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if (n != string::npos)
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t = t.substr(0, n);
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return t;
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}
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return "";
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}
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static void fail(const char* p)
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{
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::MessageBox(0, p, "Blitz Basic Error", MB_SETFOREGROUND | MB_TOPMOST | MB_ICONERROR);
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ExitProcess(-1);
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}
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static int desktopDepth()
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{
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HDC hdc = GetDC(GetDesktopWindow());
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return GetDeviceCaps(hdc, BITSPIXEL);
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}
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int _stdcall WinMain(HINSTANCE inst, HINSTANCE prev, char* cmd, int show)
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{
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if (desktopDepth() < 16)
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fail(md_err);
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#ifndef PLUS
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if (getDXVersion() < 7)
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fail(dx_err);
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#endif
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if (getIEVersion() < 4)
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fail(ie_err);
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//Ugly hack to get application dir...
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string blitzIdePath = getAppDir();
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_putenv(("blitzpath=" + blitzIdePath).c_str());
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SetCurrentDirectory(blitzIdePath.c_str());
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blitzIdePath = blitzIdePath + "\\bin\\ide.exe " + cmd;
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STARTUPINFO si;
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PROCESS_INFORMATION pi;
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ZeroMemory(&si, sizeof(si));
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si.cb = sizeof(si);
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if (!CreateProcess(0, (char*)blitzIdePath.c_str(), 0, 0, 0, 0, 0, 0, &si, &pi)) {
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::MessageBox(0, bb_err, "Blitz Basic Error", MB_SETFOREGROUND | MB_TOPMOST | MB_ICONERROR);
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ExitProcess(-1);
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}
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//wait for BB to start
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WaitForInputIdle(pi.hProcess, INFINITE);
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// Close process and thread handles.
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CloseHandle(pi.hProcess);
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CloseHandle(pi.hThread);
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return 0;
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}
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Binary file not shown.
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After Width: | Height: | Size: 2.2 KiB |
@@ -0,0 +1,72 @@
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//Microsoft Developer Studio generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "afxres.h"
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||||
/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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||||
// English (U.S.) resources
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||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#endif //_WIN32
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||||
|
||||
#ifdef APSTUDIO_INVOKED
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||||
/////////////////////////////////////////////////////////////////////////////
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||||
//
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||||
// TEXTINCLUDE
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||||
//
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||||
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||||
1 TEXTINCLUDE DISCARDABLE
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BEGIN
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"resource.h\0"
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END
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||||
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2 TEXTINCLUDE DISCARDABLE
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||||
BEGIN
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||||
"#include ""afxres.h""\r\n"
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||||
"\0"
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||||
END
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||||
|
||||
3 TEXTINCLUDE DISCARDABLE
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||||
BEGIN
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||||
"\r\n"
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||||
"\0"
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||||
END
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||||
|
||||
#endif // APSTUDIO_INVOKED
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||||
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||||
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||||
/////////////////////////////////////////////////////////////////////////////
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||||
//
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||||
// Icon
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||||
//
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||||
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||||
// Icon with lowest ID value placed first to ensure application icon
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||||
// remains consistent on all systems.
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||||
IDI_ICON1 ICON DISCARDABLE "bblaunch.ico"
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||||
#endif // English (U.S.) resources
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||||
/////////////////////////////////////////////////////////////////////////////
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||||
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||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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||||
//
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||||
// Generated from the TEXTINCLUDE 3 resource.
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||||
//
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||||
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||||
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||||
/////////////////////////////////////////////////////////////////////////////
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||||
#endif // not APSTUDIO_INVOKED
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@@ -0,0 +1,17 @@
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prg_debug 1
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prg_windowed 0
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win_maximized 0
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win_notoolbar 0
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win_rect 0 0 691 542
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font_editor blitz 12
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font_tabs verdana 8
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rgb_bkgrnd 206060
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rgb_string ff00
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||||
rgb_ident ffffff
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rgb_keyword ffe75f
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rgb_comment ffff
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rgb_digit c8f0ff
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rgb_default fff0c8
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edit_tabs 4
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edit_blkcursor 0
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img_toolbar toolbar.bmp
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@@ -0,0 +1,336 @@
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//-----------------------------------------------------------------------------
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// File: GetDXVer.cpp
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//
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// Desc: Demonstrates how applications can detect what version of DirectX
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// is installed.
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||||
//
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// (C) Copyright 1995-1997 Microsoft Corp. All rights reserved.
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//-----------------------------------------------------------------------------
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#include <ddraw.h>
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#include <windows.h>
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#include <windowsx.h>
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#define DIRECTINPUT_VERSION 0x0700
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#include <dinput.h>
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//#include <dmusici.h>
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typedef HRESULT(WINAPI* DIRECTDRAWCREATE)(GUID*, LPDIRECTDRAW*, IUnknown*);
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typedef HRESULT(WINAPI* DIRECTDRAWCREATEEX)(GUID*, VOID**, REFIID, IUnknown*);
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typedef HRESULT(WINAPI* DIRECTINPUTCREATE)(HINSTANCE, DWORD, LPDIRECTINPUT*, IUnknown*);
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//-----------------------------------------------------------------------------
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// Name: GetDXVersion()
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// Desc: This function returns two arguments:
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// dwDXVersion:
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// 0x0000 = No DirectX installed
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// 0x0100 = DirectX version 1 installed
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// 0x0200 = DirectX 2 installed
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// 0x0300 = DirectX 3 installed
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||||
// 0x0500 = At least DirectX 5 installed.
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||||
// 0x0600 = At least DirectX 6 installed.
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||||
// 0x0601 = At least DirectX 6.1 installed.
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||||
// 0x0700 = At least DirectX 7 installed.
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||||
// dwDXPlatform:
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||||
// 0 = Unknown (This is a failure case)
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||||
// VER_PLATFORM_WIN32_WINDOWS = Windows 9X platform
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// VER_PLATFORM_WIN32_NT = Windows NT platform
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||||
//
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||||
// Please note that this code is intended as a general guideline. Your
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||||
// app will probably be able to simply query for functionality (via
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// QueryInterface) for one or two components.
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//
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// Please also note:
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// "if (dxVer != 0x500) return FALSE;" is BAD.
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// "if (dxVer < 0x500) return FALSE;" is MUCH BETTER.
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// to ensure your app will run on future releases of DirectX.
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//-----------------------------------------------------------------------------
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VOID GetDXVersion(DWORD* pdwDXVersion, DWORD* pdwDXPlatform)
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{
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*pdwDXVersion = 0x0700;
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*pdwDXPlatform = VER_PLATFORM_WIN32_NT;
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// HRESULT hr;
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// HINSTANCE DDHinst = 0;
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// HINSTANCE DIHinst = 0;
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// LPDIRECTDRAW pDDraw = 0;
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// LPDIRECTDRAW2 pDDraw2 = 0;
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// DIRECTDRAWCREATE DirectDrawCreate = 0;
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// DIRECTDRAWCREATEEX DirectDrawCreateEx = 0;
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// DIRECTINPUTCREATE DirectInputCreate = 0;
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// OSVERSIONINFO osVer;
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// LPDIRECTDRAWSURFACE pSurf = 0;
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// LPDIRECTDRAWSURFACE3 pSurf3 = 0;
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// LPDIRECTDRAWSURFACE4 pSurf4 = 0;
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||||
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||||
// // First get the windows platform
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||||
// osVer.dwOSVersionInfoSize = sizeof(osVer);
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// if( !GetVersionEx( &osVer ) )
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// {
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||||
// (*pdwDXPlatform) = 0;
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// (*pdwDXVersion) = 0;
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||||
// return;
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// }
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||||
// if( osVer.dwPlatformId == VER_PLATFORM_WIN32_NT )
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// {
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// (*pdwDXPlatform) = VER_PLATFORM_WIN32_NT;
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// // NT is easy... NT 4.0 is DX2, 4.0 SP3 is DX3, 5.0 is DX5
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||||
// // and no DX on earlier versions.
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||||
// if( osVer.dwMajorVersion < 4 )
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// {
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// (*pdwDXVersion) = 0; // No DX on NT3.51 or earlier
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// return;
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// }
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|
||||
// if( osVer.dwMajorVersion == 4 )
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||||
// {
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||||
// // NT4 up to SP2 is DX2, and SP3 onwards is DX3, so we are at least DX2
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||||
// (*pdwDXVersion) = 0x200;
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||||
// // We're not supposed to be able to tell which SP we're on, so check for dinput
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||||
// DIHinst = LoadLibrary( "DINPUT.DLL" );
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// if( DIHinst == 0 )
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// {
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||||
// // No DInput... must be DX2 on NT 4 pre-SP3
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// OutputDebugString( "Couldn't LoadLibrary DInput\r\n" );
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// return;
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||||
// }
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// DirectInputCreate = (DIRECTINPUTCREATE)GetProcAddress( DIHinst,
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// "DirectInputCreateA" );
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// FreeLibrary( DIHinst );
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// if( DirectInputCreate == 0 )
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// {
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// // No DInput... must be pre-SP3 DX2
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// OutputDebugString( "Couldn't GetProcAddress DInputCreate\r\n" );
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// return;
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// }
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// // It must be NT4, DX2
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// (*pdwDXVersion) = 0x300; // DX3 on NT4 SP3 or higher
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// return;
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||||
// }
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||||
// // Else it's NT5 or higher, and it's DX5a or higher: Drop through to
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// // Win9x tests for a test of DDraw (DX6 or higher)
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||||
// }
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||||
// else
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||||
// {
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||||
// // Not NT... must be Win9x
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// (*pdwDXPlatform) = VER_PLATFORM_WIN32_WINDOWS;
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||||
// }
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||||
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||||
// // Now we know we are in Windows 9x (or maybe 3.1), so anything's possible.
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||||
// // First see if DDRAW.DLL even exists.
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||||
// DDHinst = LoadLibrary( "DDRAW.DLL" );
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||||
// if( DDHinst == 0 )
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||||
// {
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||||
// (*pdwDXVersion) = 0;
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||||
// (*pdwDXPlatform) = 0;
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||||
// FreeLibrary( DDHinst );
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||||
// return;
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||||
// }
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||||
|
||||
// // See if we can create the DirectDraw object.
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||||
// DirectDrawCreate = (DIRECTDRAWCREATE)GetProcAddress( DDHinst, "DirectDrawCreate" );
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||||
// if( DirectDrawCreate == 0 )
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||||
// {
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||||
// (*pdwDXVersion) = 0;
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||||
// (*pdwDXPlatform) = 0;
|
||||
// FreeLibrary( DDHinst );
|
||||
// OutputDebugString( "Couldn't LoadLibrary DDraw\r\n" );
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||||
// return;
|
||||
// }
|
||||
|
||||
// hr = DirectDrawCreate( NULL, &pDDraw, NULL );
|
||||
// if( FAILED(hr) )
|
||||
// {
|
||||
// (*pdwDXVersion) = 0;
|
||||
// (*pdwDXPlatform) = 0;
|
||||
// FreeLibrary( DDHinst );
|
||||
// OutputDebugString( "Couldn't create DDraw\r\n" );
|
||||
// return;
|
||||
// }
|
||||
|
||||
// // So DirectDraw exists. We are at least DX1.
|
||||
// (*pdwDXVersion) = 0x100;
|
||||
|
||||
// // Let's see if IID_IDirectDraw2 exists.
|
||||
// hr = pDDraw->QueryInterface( IID_IDirectDraw2, (VOID**)&pDDraw2 );
|
||||
// if( FAILED(hr) )
|
||||
// {
|
||||
// // No IDirectDraw2 exists... must be DX1
|
||||
// pDDraw->Release();
|
||||
// FreeLibrary( DDHinst );
|
||||
// OutputDebugString( "Couldn't QI DDraw2\r\n" );
|
||||
// return;
|
||||
// }
|
||||
|
||||
// // IDirectDraw2 exists. We must be at least DX2
|
||||
// pDDraw2->Release();
|
||||
// (*pdwDXVersion) = 0x200;
|
||||
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
// // DirectX 3.0 Checks
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// // DirectInput was added for DX3
|
||||
// DIHinst = LoadLibrary( "DINPUT.DLL" );
|
||||
// if( DIHinst == 0 )
|
||||
// {
|
||||
// // No DInput... must not be DX3
|
||||
// OutputDebugString( "Couldn't LoadLibrary DInput\r\n" );
|
||||
// pDDraw->Release();
|
||||
// FreeLibrary( DDHinst );
|
||||
// return;
|
||||
// }
|
||||
|
||||
// DirectInputCreate = (DIRECTINPUTCREATE)GetProcAddress( DIHinst,
|
||||
// "DirectInputCreateA" );
|
||||
// if( DirectInputCreate == 0 )
|
||||
// {
|
||||
// // No DInput... must be DX2
|
||||
// FreeLibrary( DIHinst );
|
||||
// FreeLibrary( DDHinst );
|
||||
// pDDraw->Release();
|
||||
// OutputDebugString( "Couldn't GetProcAddress DInputCreate\r\n" );
|
||||
// return;
|
||||
// }
|
||||
|
||||
// // DirectInputCreate exists. We are at least DX3
|
||||
// (*pdwDXVersion) = 0x300;
|
||||
// FreeLibrary( DIHinst );
|
||||
|
||||
// // Can do checks for 3a vs 3b here
|
||||
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
// // DirectX 5.0 Checks
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// // We can tell if DX5 is present by checking for the existence of
|
||||
// // IDirectDrawSurface3. First, we need a surface to QI off of.
|
||||
// DDSURFACEDESC ddsd;
|
||||
// ZeroMemory( &ddsd, sizeof(ddsd) );
|
||||
// ddsd.dwSize = sizeof(ddsd);
|
||||
// ddsd.dwFlags = DDSD_CAPS;
|
||||
// ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
|
||||
|
||||
// hr = pDDraw->SetCooperativeLevel( NULL, DDSCL_NORMAL );
|
||||
// if( FAILED(hr) )
|
||||
// {
|
||||
// // Failure. This means DDraw isn't properly installed.
|
||||
// pDDraw->Release();
|
||||
// FreeLibrary( DDHinst );
|
||||
// (*pdwDXVersion) = 0;
|
||||
// OutputDebugString( "Couldn't Set coop level\r\n" );
|
||||
// return;
|
||||
// }
|
||||
|
||||
// hr = pDDraw->CreateSurface( &ddsd, &pSurf, NULL );
|
||||
// if( FAILED(hr) )
|
||||
// {
|
||||
// // Failure. This means DDraw isn't properly installed.
|
||||
// pDDraw->Release();
|
||||
// FreeLibrary( DDHinst );
|
||||
// *pdwDXVersion = 0;
|
||||
// OutputDebugString( "Couldn't CreateSurface\r\n" );
|
||||
// return;
|
||||
// }
|
||||
|
||||
// // Query for the IDirectDrawSurface3 interface
|
||||
// if( FAILED( pSurf->QueryInterface( IID_IDirectDrawSurface3,
|
||||
// (VOID**)&pSurf3 ) ) )
|
||||
// {
|
||||
// pDDraw->Release();
|
||||
// FreeLibrary( DDHinst );
|
||||
// return;
|
||||
// }
|
||||
|
||||
// // QI for IDirectDrawSurface3 succeeded. We must be at least DX5
|
||||
// (*pdwDXVersion) = 0x500;
|
||||
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
// // DirectX 6.0 Checks
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// // The IDirectDrawSurface4 interface was introduced with DX 6.0
|
||||
// if( FAILED( pSurf->QueryInterface( IID_IDirectDrawSurface4,
|
||||
// (VOID**)&pSurf4 ) ) )
|
||||
// {
|
||||
// pDDraw->Release();
|
||||
// FreeLibrary( DDHinst );
|
||||
// return;
|
||||
// }
|
||||
|
||||
// // IDirectDrawSurface4 was create successfully. We must be at least DX6
|
||||
// (*pdwDXVersion) = 0x600;
|
||||
// pSurf->Release();
|
||||
// pDDraw->Release();
|
||||
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
// // DirectX 6.1 Checks
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//// FIX: DirectMusic is deprecated.
|
||||
// //// Check for DMusic, which was introduced with DX6.1
|
||||
// //LPDIRECTMUSIC pDMusic = NULL;
|
||||
// //CoInitialize( NULL );
|
||||
// //hr = CoCreateInstance( CLSID_DirectMusic, NULL, CLSCTX_INPROC_SERVER,
|
||||
// // IID_IDirectMusic, (VOID**)&pDMusic );
|
||||
// //if( FAILED(hr) )
|
||||
// //{
|
||||
// // OutputDebugString( "Couldn't create CLSID_DirectMusic\r\n" );
|
||||
// // FreeLibrary( DDHinst );
|
||||
// // return;
|
||||
// //}
|
||||
|
||||
// //// DirectMusic was created successfully. We must be at least DX6.1
|
||||
// //(*pdwDXVersion) = 0x601;
|
||||
// //pDMusic->Release();
|
||||
// //CoUninitialize();
|
||||
//
|
||||
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
// // DirectX 7.0 Checks
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// // Check for DirectX 7 by creating a DDraw7 object
|
||||
// LPDIRECTDRAW7 pDD7;
|
||||
// DirectDrawCreateEx = (DIRECTDRAWCREATEEX)GetProcAddress( DDHinst,
|
||||
// "DirectDrawCreateEx" );
|
||||
// if( NULL == DirectDrawCreateEx )
|
||||
// {
|
||||
// FreeLibrary( DDHinst );
|
||||
// return;
|
||||
// }
|
||||
|
||||
// if( FAILED( DirectDrawCreateEx( NULL, (VOID**)&pDD7, IID_IDirectDraw7,
|
||||
// NULL ) ) )
|
||||
// {
|
||||
// FreeLibrary( DDHinst );
|
||||
// return;
|
||||
// }
|
||||
|
||||
// // DDraw7 was created successfully. We must be at least DX7.0
|
||||
// (*pdwDXVersion) = 0x700;
|
||||
// pDD7->Release();
|
||||
|
||||
//
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
// // End of checks
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// // Close open libraries and return
|
||||
// FreeLibrary( DDHinst );
|
||||
//
|
||||
return;
|
||||
}
|
||||
|
||||
int getDXVersion()
|
||||
{
|
||||
DWORD version, platform;
|
||||
|
||||
GetDXVersion(&version, &platform);
|
||||
|
||||
return (version >> 8) & 0xff;
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
|
||||
#ifndef CHECKDX_H
|
||||
#define CHECKDX_H
|
||||
|
||||
int getDXVersion();
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,26 @@
|
||||
|
||||
#include "checkie.h"
|
||||
#include <windows.h>
|
||||
|
||||
int getIEVersion()
|
||||
{
|
||||
int version = 0;
|
||||
|
||||
HKEY key = HKEY_LOCAL_MACHINE;
|
||||
if (RegOpenKey(key, "Software\\Microsoft\\Internet Explorer", &key) == ERROR_SUCCESS) {
|
||||
char buff[MAX_PATH];
|
||||
DWORD type, sz = MAX_PATH;
|
||||
if (RegQueryValueEx(key, "Version", 0, &type, (PBYTE)buff, &sz) == ERROR_SUCCESS) {
|
||||
version = 4;
|
||||
/*
|
||||
char temp[4];
|
||||
if( isdigit(buff[0]) && buff[1]=='.' && isdigit(buff[2]) && isdigit(buff[3]) && buff[4]=='.' ){
|
||||
temp[0]=buff[0];temp[1]=buff[2];temp[2]=buff[3];temp[3]=0;
|
||||
if( atoi(temp)>=471 ) version=4;
|
||||
}
|
||||
*/
|
||||
}
|
||||
RegCloseKey(key);
|
||||
}
|
||||
return version;
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
|
||||
#ifndef CHECKIE_H
|
||||
#define CHECKIE_H
|
||||
|
||||
int getIEVersion();
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,47 @@
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Blitz Basic demo</TITLE>
|
||||
</HEAD>
|
||||
<BODY bgcolor=#f0f0f0>
|
||||
|
||||
<FONT face=tahoma size=2 color=#0040ff>
|
||||
|
||||
<FONT color=#ff2020>
|
||||
<H3 align=center><B>Blitz Basic Demo</B></H3>
|
||||
</FONT><BR>
|
||||
|
||||
<DIV>
|
||||
Hi! Welcome to the Blitz Basic demo.
|
||||
</DIV><BR>
|
||||
|
||||
<DIV>
|
||||
With the Blitz Basic programming language, you can design awesome 2D games for the PC
|
||||
with the minimum of effort.
|
||||
</DIV><BR>
|
||||
|
||||
<DIV>
|
||||
This demo will give you some idea of the power and flexibility of the Blitz Basic
|
||||
programming language.
|
||||
</DIV><BR>
|
||||
|
||||
<DIV>Click here to see some examples of Blitz in action.</DIV><BR>
|
||||
|
||||
<DIV>Click here to see a summary of Blitz Basic commands.</DIV><BR>
|
||||
|
||||
<DIV>Have fun!</DIV><BR>
|
||||
|
||||
<FONT size=1 color=#000000>
|
||||
|
||||
<DIV>Blitz Basic is published by Guildhall Leisure Services.</DIV><BR>
|
||||
|
||||
<DIV>For purchasing information, please contact
|
||||
<A HREF=mailto:george@guildhallleisure.com>George Bray</A>.</DIV><BR>
|
||||
|
||||
<DIV>More information about Blitz is available at <A HREF=http://www.blitzbasic.com>
|
||||
The Blitz Basic homepage</A></DIV><BR>
|
||||
|
||||
</FONT>
|
||||
|
||||
</FONT>
|
||||
</BODY>
|
||||
</HTML>
|
||||
@@ -0,0 +1,16 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by bblaunch.rc
|
||||
//
|
||||
#define IDI_ICON1 104
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 105
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1000
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user