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@@ -1,14 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Blitz2DRelease|Win32">
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<Configuration>Blitz2DRelease</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Blitz3DRelease|Win32">
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<Configuration>Blitz3DRelease</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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@@ -17,104 +9,77 @@
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Template|Win32">
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<Configuration>Template</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<SccProjectName />
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<SccLocalPath />
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<Keyword>MFCProj</Keyword>
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<ProjectGuid>{4132C330-95D9-4F68-A51A-3B90381587C5}</ProjectGuid>
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<WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
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<ProjectName>Debugger</ProjectName>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v140</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v140</PlatformToolset>
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<UseOfMfc>Static</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v140</PlatformToolset>
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<UseOfMfc>Static</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v140</PlatformToolset>
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<UseOfMfc>Static</UseOfMfc>
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v140</PlatformToolset>
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<UseOfMfc>Static</UseOfMfc>
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>.\Release\</OutDir>
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<IntDir>.\Release\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">
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<OutDir>.\debugger___Win32_Blitz2DRelease\</OutDir>
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<IntDir>.\debugger___Win32_Blitz2DRelease\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">
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<OutDir>.\debugger___Win32_Blitz3DRelease\</OutDir>
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<IntDir>.\debugger___Win32_Blitz3DRelease\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>..\#Build\$(ProjectName)\$(ConfigurationName)\</OutDir>
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<OutDir>..\#Test\bin\</OutDir>
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<IntDir>..\#Intermediate\$(ProjectName)\$(ConfigurationName)\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>$(DXSDK_DIR)Include\;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x86\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(NETFXKitsDir)Lib\um\x86</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>..\#Test\bin\</OutDir>
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<IntDir>..\#Intermediate\$(ProjectName)\$(ConfigurationName)\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>$(DXSDK_DIR)Include\;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x86\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(NETFXKitsDir)Lib\um\x86</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<InlineFunctionExpansion>Default</InlineFunctionExpansion>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<StringPooling>true</StringPooling>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<Optimization>MinSpace</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;DEBUGGER_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AssemblerListingLocation>.\Release\</AssemblerListingLocation>
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<PrecompiledHeaderOutputFile>.\Release\debugger.pch</PrecompiledHeaderOutputFile>
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<ObjectFileName>.\Release\</ObjectFileName>
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<ProgramDataBaseFileName>.\Release\</ProgramDataBaseFileName>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<FloatingPointExceptions>true</FloatingPointExceptions>
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<CreateHotpatchableImage>true</CreateHotpatchableImage>
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<CompileAsManaged>false</CompileAsManaged>
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<CompileAsWinRT>false</CompileAsWinRT>
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<SDLCheck>false</SDLCheck>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<EnforceTypeConversionRules>false</EnforceTypeConversionRules>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<OpenMPSupport>false</OpenMPSupport>
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<CallingConvention>StdCall</CallingConvention>
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</ClCompile>
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<Midl>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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@@ -135,102 +100,33 @@
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<LinkDLL>true</LinkDLL>
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<SubSystem>Windows</SubSystem>
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<OutputFile>..\blitzbasic\bin\debugger.dll</OutputFile>
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<ImportLibrary>.\Release\debugger.lib</ImportLibrary>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">
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<ClCompile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<InlineFunctionExpansion>Default</InlineFunctionExpansion>
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<StringPooling>true</StringPooling>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<Optimization>MinSpace</Optimization>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;DEBUGGER_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AssemblerListingLocation>.\debugger___Win32_Blitz2DRelease\</AssemblerListingLocation>
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<PrecompiledHeaderOutputFile>.\debugger___Win32_Blitz2DRelease\debugger.pch</PrecompiledHeaderOutputFile>
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<ObjectFileName>.\debugger___Win32_Blitz2DRelease\</ObjectFileName>
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<ProgramDataBaseFileName>.\debugger___Win32_Blitz2DRelease\</ProgramDataBaseFileName>
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</ClCompile>
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<Midl>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<TypeLibraryName>.\debugger___Win32_Blitz2DRelease\debugger.tlb</TypeLibraryName>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<TargetEnvironment>Win32</TargetEnvironment>
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</Midl>
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<ResourceCompile>
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<Culture>0x0409</Culture>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ResourceCompile>
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<Bscmake>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<OutputFile>.\debugger___Win32_Blitz2DRelease\debugger.bsc</OutputFile>
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</Bscmake>
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<Link>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<LinkDLL>true</LinkDLL>
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<SubSystem>Windows</SubSystem>
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<OutputFile>..\..\release\blitz2drelease\bin\debugger.dll</OutputFile>
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<ImportLibrary>.\debugger___Win32_Blitz2DRelease\debugger.lib</ImportLibrary>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">
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<ClCompile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<InlineFunctionExpansion>Default</InlineFunctionExpansion>
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<StringPooling>true</StringPooling>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<Optimization>MinSpace</Optimization>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>_WINDOWS;_USRDLL;DEBUGGER_EXPORTS;WIN32;NDEBUG;PRO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AssemblerListingLocation>.\debugger___Win32_Blitz3DRelease\</AssemblerListingLocation>
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<PrecompiledHeaderOutputFile>.\debugger___Win32_Blitz3DRelease\debugger.pch</PrecompiledHeaderOutputFile>
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<ObjectFileName>.\debugger___Win32_Blitz3DRelease\</ObjectFileName>
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<ProgramDataBaseFileName>.\debugger___Win32_Blitz3DRelease\</ProgramDataBaseFileName>
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<CallingConvention>StdCall</CallingConvention>
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</ClCompile>
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<Midl>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<TypeLibraryName>.\debugger___Win32_Blitz3DRelease\debugger.tlb</TypeLibraryName>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<TargetEnvironment>Win32</TargetEnvironment>
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</Midl>
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<ResourceCompile>
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<Culture>0x0409</Culture>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ResourceCompile>
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<Bscmake>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<OutputFile>.\debugger___Win32_Blitz3DRelease\debugger.bsc</OutputFile>
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</Bscmake>
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<Link>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<LinkDLL>true</LinkDLL>
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<SubSystem>Windows</SubSystem>
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<OutputFile>../_release/bin/debugger.dll</OutputFile>
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<ImportLibrary>.\debugger___Win32_Blitz3DRelease\debugger.lib</ImportLibrary>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<InlineFunctionExpansion>Default</InlineFunctionExpansion>
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<FunctionLevelLinking>false</FunctionLevelLinking>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<Optimization>Disabled</Optimization>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<WarningLevel>Level3</WarningLevel>
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<MinimalRebuild>true</MinimalRebuild>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;DEBUGGER_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AssemblerListingLocation>.\Debug\</AssemblerListingLocation>
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<PrecompiledHeaderOutputFile>.\Debug\debugger.pch</PrecompiledHeaderOutputFile>
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<ObjectFileName>.\Debug\</ObjectFileName>
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<ProgramDataBaseFileName>.\Debug\</ProgramDataBaseFileName>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<StringPooling>true</StringPooling>
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<FloatingPointExceptions>true</FloatingPointExceptions>
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<CreateHotpatchableImage>true</CreateHotpatchableImage>
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<CompileAsManaged>false</CompileAsManaged>
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<CompileAsWinRT>false</CompileAsWinRT>
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<SDLCheck>true</SDLCheck>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<WarningLevel>Level3</WarningLevel>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<OpenMPSupport>false</OpenMPSupport>
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<CallingConvention>StdCall</CallingConvention>
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</ClCompile>
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<Midl>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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@@ -252,7 +148,6 @@
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<LinkDLL>true</LinkDLL>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<OutputFile>..\blitzbasic\bin\debugger.dll</OutputFile>
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<ImportLibrary>.\Debug\debugger.lib</ImportLibrary>
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<AdditionalOptions> /FIXED:NO</AdditionalOptions>
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</Link>
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@@ -269,10 +164,6 @@
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">stdafx.h</PrecompiledHeaderFile>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">stdafx.h</PrecompiledHeaderFile>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">stdafx.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="stdutil.cpp" />
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<ClCompile Include="tabber.cpp" />
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