Holy fucking shit I don't want to work on this. Sibly, you son of a ...

This commit is contained in:
Michael Fabain Dirks
2016-05-07 22:49:54 +02:00
parent b75ca4142c
commit aa22d21fb5
2577 changed files with 166501 additions and 194685 deletions
+41 -155
View File
@@ -1,14 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Blitz2DRelease|Win32">
<Configuration>Blitz2DRelease</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Blitz3DRelease|Win32">
<Configuration>Blitz3DRelease</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
@@ -17,22 +9,15 @@
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Template|Win32">
<Configuration>Template</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
<SccLocalPath />
<ProjectGuid>{D884A075-E3B8-44E1-838D-74F28B33391B}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
<ProjectName>Compiler</ProjectName>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
@@ -45,24 +30,9 @@
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
@@ -71,112 +41,46 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">
<OutDir>.\compiler___Win32_Blitz2DRelease\</OutDir>
<IntDir>.\compiler___Win32_Blitz2DRelease\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">
<OutDir>.\compiler___Win32_Blitz3DRelease\</OutDir>
<IntDir>.\compiler___Win32_Blitz3DRelease\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>..\#Build\$(ProjectName)\$(ConfigurationName)\</OutDir>
<IntDir>..\#Intermediate\$(ProjectName)\$(ConfigurationName)\</IntDir>
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(DXSDK_DIR)Include\;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(NETFXKitsDir)Lib\um\x86</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>.\Release\</OutDir>
<IntDir>.\Release\</IntDir>
<OutDir>..\#Build\$(ProjectName)\$(ConfigurationName)\</OutDir>
<IntDir>..\#Intermediate\$(ProjectName)\$(ConfigurationName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(DXSDK_DIR)Include\;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(NETFXKitsDir)Lib\um\x86</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MinSpace</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\compiler___Win32_Blitz2DRelease\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\compiler___Win32_Blitz2DRelease\compiler.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>std.h</PrecompiledHeaderFile>
<ObjectFileName>.\compiler___Win32_Blitz2DRelease\</ObjectFileName>
<ProgramDataBaseFileName>.\compiler___Win32_Blitz2DRelease\</ProgramDataBaseFileName>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\compiler___Win32_Blitz2DRelease\compiler.bsc</OutputFile>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\compiler___Win32_Blitz2DRelease\compiler.lib</OutputFile>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MinSpace</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>_LIB;WIN32;NDEBUG;PRO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\compiler___Win32_Blitz3DRelease\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\compiler___Win32_Blitz3DRelease\compiler.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader />
<ObjectFileName>.\compiler___Win32_Blitz3DRelease\</ObjectFileName>
<ProgramDataBaseFileName>.\compiler___Win32_Blitz3DRelease\</ProgramDataBaseFileName>
<CallingConvention>StdCall</CallingConvention>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\compiler___Win32_Blitz3DRelease\compiler.bsc</OutputFile>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\compiler___Win32_Blitz3DRelease\compiler.lib</OutputFile>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<MinimalRebuild>true</MinimalRebuild>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\Debug\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\Debug\compiler.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>std.h</PrecompiledHeaderFile>
<ObjectFileName>.\Debug\</ObjectFileName>
<ProgramDataBaseFileName>.\Debug\</ProgramDataBaseFileName>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<StringPooling>true</StringPooling>
<FloatingPointExceptions>true</FloatingPointExceptions>
<CreateHotpatchableImage>true</CreateHotpatchableImage>
<CompileAsManaged>false</CompileAsManaged>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<ControlFlowGuard>Guard</ControlFlowGuard>
<WarningLevel>Level3</WarningLevel>
<ProgramDataBaseFileName>$(IntDir)vc$(PlatformToolsetVersion).pdb</ProgramDataBaseFileName>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<CallingConvention>StdCall</CallingConvention>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
@@ -188,25 +92,32 @@
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\Debug\compiler.lib</OutputFile>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\Release\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\Release\compiler.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>std.h</PrecompiledHeaderFile>
<ObjectFileName>.\Release\</ObjectFileName>
<ProgramDataBaseFileName>.\Release\</ProgramDataBaseFileName>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<FloatingPointExceptions>true</FloatingPointExceptions>
<CreateHotpatchableImage>true</CreateHotpatchableImage>
<CompileAsManaged>false</CompileAsManaged>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<ControlFlowGuard>Guard</ControlFlowGuard>
<ProgramDataBaseFileName>$(IntDir)vc$(PlatformToolsetVersion).pdb</ProgramDataBaseFileName>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<EnforceTypeConversionRules>false</EnforceTypeConversionRules>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<CallingConvention>StdCall</CallingConvention>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
@@ -218,55 +129,34 @@
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\Release\compiler.lib</OutputFile>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="assem_x86\asm_insts.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">../std.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">../std.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../std.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../std.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="assem_x86\assem_x86.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">../std.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">../std.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../std.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../std.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="assem_x86\operand.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">../std.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">../std.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../std.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../std.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="codegen_x86\codegen_x86.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">../std.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">../std.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../std.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../std.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="codegen_x86\tile.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">../std.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">../std.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../std.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
@@ -280,10 +170,6 @@
<ClCompile Include="parser.cpp" />
<ClCompile Include="prognode.cpp" />
<ClCompile Include="std.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">std.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">std.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">std.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>