Holy fucking shit I don't want to work on this. Sibly, you son of a ...
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#ifndef BBINPUT_H
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#define BBINPUT_H
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#include <vector>
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#include "bbsys.h"
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#include "../gxruntime/gxinput.h"
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extern gxInput *gx_input;
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extern gxDevice *gx_mouse;
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extern gxDevice *gx_keyboard;
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extern std::vector<gxDevice*> gx_joysticks;
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//keyboard
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int bbKeyDown( int n );
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int bbKeyHit( int n );
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int bbGetKey();
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int bbWaitKey();
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void bbFlushKeys();
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//mouse
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int bbMouseDown( int n );
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int bbMouseHit( int n );
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int bbGetMouse();
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int bbWaitMouse();
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int bbMouseX();
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int bbMouseY();
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int bbMouseXSpeed();
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int bbMouseYSpeed();
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void bbMoveMouse( int x,int y );
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void bbFlushMouse();
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//joysticks
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int bbJoyType( int port );
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int bbJoyDown( int n,int port );
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int bbJoyHit( int n,int port );
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int bbGetJoy( int port );
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int bbWaitJoy( int port );
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float bbJoyX( int port );
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float bbJoyY( int port );
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float bbJoyZ( int port );
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float bbJoyU( int port );
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float bbJoyV( int port );
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float bbJoyPitch( int port );
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float bbJoyYaw( int port );
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float bbJoyRoll( int port );
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int bbJoyXDir( int port );
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int bbJoyYDir( int port );
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int bbJoyZDir( int port );
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int bbJoyUDir( int port );
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int bbJoyVDir( int port );
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void bbFlushJoy();
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#endif
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