Holy fucking shit I don't want to work on this. Sibly, you son of a ...
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#pragma warning( disable:4786 )
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#include "bbruntime_dll.h"
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#include "../debugger/debugger.h"
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using namespace std;
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#include <map>
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#include <eh.h>
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#include <float.h>
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#include "../RuntimeLib/bbruntime.h"
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class DummyDebugger : public Debugger{
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public:
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virtual void debugRun(){}
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virtual void debugStop(){}// bbruntime_panic(0); }
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virtual void debugStmt( int srcpos,const char *file ){}
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virtual void debugEnter( void *frame,void *env,const char *func ){}
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virtual void debugLeave(){}
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virtual void debugLog( const char *msg ){}
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virtual void debugMsg( const char *e,bool serious ){
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if( serious ) MessageBox( 0,e,"Error!",MB_OK|MB_TOPMOST|MB_SETFOREGROUND );
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}
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virtual void debugSys( void *msg ){}
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};
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static HINSTANCE hinst;
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static map<const char*,void*> syms;
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map<const char*,void*>::iterator sym_it;
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static gxRuntime *gx_runtime;
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static void rtSym( const char *sym,void *pc ){
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syms[sym]=pc;
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}
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static void _cdecl seTranslator( unsigned int u,EXCEPTION_POINTERS* pExp ){
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switch( u ){
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case EXCEPTION_INT_DIVIDE_BY_ZERO:
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bbruntime_panic( "Integer divide by zero" );
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case EXCEPTION_ACCESS_VIOLATION:
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bbruntime_panic( "Memory access violation" );
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case EXCEPTION_ILLEGAL_INSTRUCTION:
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bbruntime_panic( "Illegal instruction" );
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case EXCEPTION_STACK_OVERFLOW:
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bbruntime_panic( "Stack overflow!" );
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}
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bbruntime_panic( "Unknown runtime exception" );
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}
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int Runtime::version(){
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return VERSION;
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}
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const char *Runtime::nextSym(){
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if( !syms.size() ){
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bbruntime_link( rtSym );
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sym_it=syms.begin();
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}
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if( sym_it==syms.end() ){
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syms.clear();return 0;
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}
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return (sym_it++)->first;
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}
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int Runtime::symValue( const char *sym ){
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map<const char*,void*>::iterator it=syms.find( sym );
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if( it!=syms.end() ) return (int)it->second;
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return -1;
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}
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void Runtime::startup( HINSTANCE h ){
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hinst=h;
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}
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void Runtime::shutdown(){
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trackmem( false );
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syms.clear();
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}
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void Runtime::execute( void (*pc)(),const char *args,Debugger *dbg ){
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bool debug=!!dbg;
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static DummyDebugger dummydebug;
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if( !dbg ) dbg=&dummydebug;
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trackmem( true );
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_se_translator_function old_trans=_set_se_translator( seTranslator );
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_control87( _RC_NEAR|_PC_24|_EM_INVALID|_EM_ZERODIVIDE|_EM_OVERFLOW|_EM_UNDERFLOW|_EM_INEXACT|_EM_DENORMAL,0xfffff );
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//strip spaces from ends of args...
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string params=args;
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while( params.size() && params[0]==' ' ) params=params.substr( 1 );
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while( params.size() && params[params.size()-1]==' ' ) params=params.substr( 0,params.size()-1 );
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if( gx_runtime=gxRuntime::openRuntime( hinst,params,dbg ) ){
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bbruntime_run( gx_runtime,pc,debug );
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gxRuntime *t=gx_runtime;
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gx_runtime=0;
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gxRuntime::closeRuntime( t );
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}
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_control87( _CW_DEFAULT,0xfffff );
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_set_se_translator( old_trans );
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}
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void Runtime::asyncStop(){
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if( gx_runtime ) gx_runtime->asyncStop();
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}
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void Runtime::asyncRun(){
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if( gx_runtime ) gx_runtime->asyncRun();
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}
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void Runtime::asyncEnd(){
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if( gx_runtime ) gx_runtime->asyncEnd();
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}
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void Runtime::checkmem( streambuf *buf ){
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ostream out( buf );
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::checkmem( out );
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}
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Runtime *_cdecl runtimeGetRuntime(){
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static Runtime runtime;
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return &runtime;
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}
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/********************** BUTT UGLY DLL->EXE HOOK! *************************/
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static void *module_pc;
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static map<string,int> module_syms;
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static map<string,int> runtime_syms;
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static Runtime *runtime;
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static void fail(){
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MessageBox( 0,"Unable to run Blitz Basic module",0,0 );
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ExitProcess(-1);
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}
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struct Sym{
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string name;
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int value;
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};
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static Sym getSym( void **p ){
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Sym sym;
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char *t=(char*)*p;
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while( char c=*t++ ) sym.name+=c;
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sym.value=*(int*)t+(int)module_pc;
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*p=t+4;return sym;
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}
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static int findSym( const string &t ){
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map<string,int>::iterator it;
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it=module_syms.find( t );
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if( it!=module_syms.end() ) return it->second;
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it=runtime_syms.find( t );
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if( it!=runtime_syms.end() ) return it->second;
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string err="Can't find symbol: "+t;
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MessageBox( 0,err.c_str(),0,0 );
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ExitProcess(0);
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return 0;
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}
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static void link(){
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while( const char *sc=runtime->nextSym() ){
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string t(sc);
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if( t[0]=='_' ){
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runtime_syms["_"+t]=runtime->symValue(sc);
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continue;
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}
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if( t[0]=='!' ) t=t.substr(1);
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if( !isalnum(t[0]) ) t=t.substr(1);
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for( int k=0;k<t.size();++k ){
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if( isalnum(t[k]) || t[k]=='_' ) continue;
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t=t.substr( 0,k );break;
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}
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runtime_syms["_f"+tolower(t)]=runtime->symValue(sc);
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}
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HRSRC hres=FindResource( 0,MAKEINTRESOURCE(1111),RT_RCDATA );if( !hres ) fail();
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HGLOBAL hglo=LoadResource( 0,hres );if( !hglo ) fail();
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void *p=LockResource( hglo );if( !p ) fail();
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int sz=*(int*)p;p=(int*)p+1;
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//replace malloc for service pack 2 Data Execution Prevention (DEP).
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module_pc=VirtualAlloc( 0,sz,MEM_COMMIT|MEM_RESERVE,PAGE_EXECUTE_READWRITE );
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memcpy( module_pc,p,sz );
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p=(char*)p+sz;
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int k,cnt;
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cnt=*(int*)p;p=(int*)p+1;
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for( k=0;k<cnt;++k ){
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Sym sym=getSym( &p );
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if( sym.value<(int)module_pc || sym.value>=(int)module_pc+sz ) fail();
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module_syms[sym.name]=sym.value;
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}
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cnt=*(int*)p;p=(int*)p+1;
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for( k=0;k<cnt;++k ){
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Sym sym=getSym( &p );
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int *pp=(int*)sym.value;
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int dest=findSym( sym.name );
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*pp+=dest-(int)pp;
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}
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cnt=*(int*)p;p=(int*)p+1;
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for( k=0;k<cnt;++k ){
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Sym sym=getSym( &p );
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int *pp=(int*)sym.value;
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int dest=findSym( sym.name );
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*pp+=dest;
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}
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runtime_syms.clear();
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module_syms.clear();
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}
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extern "C" _declspec(dllexport) int _stdcall bbWinMain();
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extern "C" BOOL _stdcall _DllMainCRTStartup( HANDLE,DWORD,LPVOID );
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bool WINAPI DllMain( HANDLE module,DWORD reason,void *reserved ){
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return TRUE;
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||||
}
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||||
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||||
int __stdcall bbWinMain(){
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||||
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HINSTANCE inst=GetModuleHandle( 0 );
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||||
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_DllMainCRTStartup( inst,DLL_PROCESS_ATTACH,0 );
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#ifdef BETA
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int ver=VERSION & 0x7fff;
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string t="Created with Blitz3D Beta V"+itoa( ver/100 )+"."+itoa( ver%100 );
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MessageBox( GetDesktopWindow(),t.c_str(),"Blitz3D Message",MB_OK );
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#endif
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#ifdef SCHOOLS
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MessageBox( GetDesktopWindow(),"Created with the schools version of Blitz Basic","Blitz Basic Message",MB_OK );
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#endif
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runtime=runtimeGetRuntime();
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runtime->startup( inst );
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link();
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||||
//get cmd_line and params
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string cmd=GetCommandLine(),params;
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||||
while( cmd.size() && cmd[0]==' ' ) cmd=cmd.substr( 1 );
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||||
if( cmd.find( '\"' )==0 ){
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||||
int n=cmd.find( '\"',1 );
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||||
if( n!=string::npos ){
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params=cmd.substr( n+1 );
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cmd=cmd.substr( 1,n-1 );
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||||
}
|
||||
}else{
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||||
int n=cmd.find( ' ' );
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if( n!=string::npos ){
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params=cmd.substr( n+1 );
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cmd=cmd.substr( 0,n );
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}
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}
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runtime->execute( (void(*)())module_pc,params.c_str(),0 );
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runtime->shutdown();
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_DllMainCRTStartup( inst,DLL_PROCESS_DETACH,0 );
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ExitProcess(0);
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return 0;
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||||
}
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@@ -0,0 +1,191 @@
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# Microsoft Developer Studio Project File - Name="bbruntime_dll" - Package Owner=<4>
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||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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||||
|
||||
CFG=bbruntime_dll - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "bbruntime_dll.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "bbruntime_dll.mak" CFG="bbruntime_dll - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "bbruntime_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "bbruntime_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "bbruntime_dll - Win32 Blitz3DRelease" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "bbruntime_dll - Win32 Blitz2DRelease" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "bbruntime_dll - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /FA /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\blitzbasic\bin\runtime.dll"
|
||||
|
||||
!ELSEIF "$(CFG)" == "bbruntime_dll - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /debug /machine:I386 /out:"..\blitzbasic\bin\runtime.dll" /fixed:no
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ELSEIF "$(CFG)" == "bbruntime_dll - Win32 Blitz3DRelease"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "bbruntime_dll___Win32_Blitz3DRelease"
|
||||
# PROP BASE Intermediate_Dir "bbruntime_dll___Win32_Blitz3DRelease"
|
||||
# PROP BASE Ignore_Export_Lib 0
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "bbruntime_dll___Win32_Blitz3DRelease"
|
||||
# PROP Intermediate_Dir "bbruntime_dll___Win32_Blitz3DRelease"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /FA /YX /FD /c
|
||||
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /FA /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\blitzbasic\bin\runtime.dll"
|
||||
# ADD LINK32 wsock32.lib amstrmid.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"../_release/bin/runtime.dll"
|
||||
|
||||
!ELSEIF "$(CFG)" == "bbruntime_dll - Win32 Blitz2DRelease"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "bbruntime_dll___Win32_Blitz2DRelease"
|
||||
# PROP BASE Intermediate_Dir "bbruntime_dll___Win32_Blitz2DRelease"
|
||||
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|
||||
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|
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# PROP Intermediate_Dir "bbruntime_dll___Win32_Blitz2DRelease"
|
||||
# PROP Ignore_Export_Lib 0
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||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /FA /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /FA /YX /FD /c
|
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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LINK32=link.exe
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|
||||
# ADD LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz2drelease\bin\runtime.dll"
|
||||
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||||
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|
||||
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||||
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|
||||
|
||||
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||||
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||||
# Name "bbruntime_dll - Win32 Blitz3DRelease"
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# End Source File
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||||
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||||
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# End Project
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@@ -0,0 +1,30 @@
|
||||
|
||||
/* Win32 runtime dynamic link lib */
|
||||
|
||||
#ifndef BBRUNTIME_DLL_H
|
||||
#define BBRUNTIME_DLL_H
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "../stdutil/stdutil.h"
|
||||
|
||||
class Debugger;
|
||||
|
||||
class Runtime{
|
||||
public:
|
||||
virtual int version();
|
||||
virtual const char *nextSym();
|
||||
virtual int symValue( const char *sym );
|
||||
virtual void startup( HINSTANCE hinst );
|
||||
virtual void shutdown();
|
||||
virtual void asyncStop();
|
||||
virtual void asyncRun();
|
||||
virtual void asyncEnd();
|
||||
virtual void checkmem( std::streambuf *buf );
|
||||
|
||||
virtual void execute( void (*pc)(),const char *args,Debugger *dbg );
|
||||
};
|
||||
|
||||
extern "C" _declspec(dllexport) Runtime * _cdecl runtimeGetRuntime();
|
||||
|
||||
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||||
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||||
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||||
"\r\n"
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"\0"
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IDI_ICON1 ICON DISCARDABLE "bbexe.ico"
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/////////////////////////////////////////////////////////////////////////////
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||||
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//
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||||
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||||
/////////////////////////////////////////////////////////////////////////////
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="bbruntime_dll.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="bbexe.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\#ThirdParty\fmodapi375win\api\lib\fmodvc.lib" />
|
||||
<Library Include="..\#ThirdParty\FreeImage\Dist\x32\FreeImage.lib" />
|
||||
<Library Include="..\#ThirdParty\dxguid.lib" />
|
||||
<Library Include="..\#ThirdParty\dsound.lib" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,17 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by runtime_dll.rc
|
||||
//
|
||||
#define IDI_ICON1 107
|
||||
#define IDR_BBMODULE 1111
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 108
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1000
|
||||
#define _APS_NEXT_SYMED_VALUE 103
|
||||
#endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user