Holy fucking shit I don't want to work on this. Sibly, you son of a ...
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#include <string>
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#include <windows.h>
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#include "checkdx.h"
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#include "checkie.h"
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using namespace std;
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static const char *dx_err=
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"You must have DirectX version 7 installed to run Blitz Basic.\n\n"
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"DirectX 7 is provided on the Blitz Basic CD in the DirectX7 folder.\n\n"
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"The latest version of DirectX is available from www.microsoft.com";
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static const char *ie_err=
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"You must have Internet Explorer version 4 installed to run Blitz Basic.\n\n"
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"Internet Explorer 5 is provided on the Blitz Basic CD in the IExplorer5 folder.\n\n"
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"The latest version of Internet Explorer is available from www.microsoft.com";
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static const char *bb_err=
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"Unable to run Blitz Basic";
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static const char *md_err=
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"Your desktop must be in high-colour mode to use Blitz Basic.\n\n"
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"You can change your display settings from the control panel.";
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static string getAppDir(){
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char buff[MAX_PATH];
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if( GetModuleFileName( 0,buff,MAX_PATH ) ){
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string t=buff;
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int n=t.find_last_of( '\\' );
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if( n!=string::npos ) t=t.substr( 0,n );
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return t;
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}
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return "";
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}
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static void fail( const char *p ){
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::MessageBox( 0,p,"Blitz Basic Error",MB_SETFOREGROUND|MB_TOPMOST|MB_ICONERROR );
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ExitProcess(-1);
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}
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static int desktopDepth(){
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HDC hdc=GetDC( GetDesktopWindow() );
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return GetDeviceCaps( hdc,BITSPIXEL );
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}
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int _stdcall WinMain( HINSTANCE inst,HINSTANCE prev,char *cmd,int show ){
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if( desktopDepth()<16 ) fail( md_err );
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#ifndef PLUS
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if( getDXVersion()<7 ) fail( dx_err );
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#endif
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if( getIEVersion()<4 ) fail( ie_err );
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//Ugly hack to get application dir...
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string blitzIdePath=getAppDir();
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_putenv( ("blitzpath="+blitzIdePath).c_str() );
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SetCurrentDirectory( blitzIdePath.c_str() );
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blitzIdePath=blitzIdePath+"\\bin\\ide.exe "+cmd;
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STARTUPINFO si;
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PROCESS_INFORMATION pi;
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ZeroMemory(&si,sizeof(si));si.cb=sizeof(si);
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if( !CreateProcess( 0,(char*)blitzIdePath.c_str(),0,0,0,0,0,0,&si,&pi ) ){
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::MessageBox( 0,bb_err,"Blitz Basic Error",MB_SETFOREGROUND|MB_TOPMOST|MB_ICONERROR );
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ExitProcess(-1);
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}
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//wait for BB to start
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WaitForInputIdle( pi.hProcess,INFINITE );
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// Close process and thread handles.
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CloseHandle( pi.hProcess );
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CloseHandle( pi.hThread );
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return 0;
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}
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