Holy fucking shit I don't want to work on this. Sibly, you son of a ...
This commit is contained in:
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#include <string>
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#include <windows.h>
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#include "checkdx.h"
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#include "checkie.h"
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using namespace std;
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static const char *dx_err=
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"You must have DirectX version 7 installed to run Blitz Basic.\n\n"
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"DirectX 7 is provided on the Blitz Basic CD in the DirectX7 folder.\n\n"
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||||
"The latest version of DirectX is available from www.microsoft.com";
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||||
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||||
static const char *ie_err=
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"You must have Internet Explorer version 4 installed to run Blitz Basic.\n\n"
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||||
"Internet Explorer 5 is provided on the Blitz Basic CD in the IExplorer5 folder.\n\n"
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||||
"The latest version of Internet Explorer is available from www.microsoft.com";
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static const char *bb_err=
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"Unable to run Blitz Basic";
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static const char *md_err=
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"Your desktop must be in high-colour mode to use Blitz Basic.\n\n"
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||||
"You can change your display settings from the control panel.";
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static string getAppDir(){
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char buff[MAX_PATH];
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if( GetModuleFileName( 0,buff,MAX_PATH ) ){
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string t=buff;
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int n=t.find_last_of( '\\' );
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if( n!=string::npos ) t=t.substr( 0,n );
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return t;
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}
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return "";
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}
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static void fail( const char *p ){
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::MessageBox( 0,p,"Blitz Basic Error",MB_SETFOREGROUND|MB_TOPMOST|MB_ICONERROR );
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ExitProcess(-1);
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}
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static int desktopDepth(){
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HDC hdc=GetDC( GetDesktopWindow() );
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return GetDeviceCaps( hdc,BITSPIXEL );
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}
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int _stdcall WinMain( HINSTANCE inst,HINSTANCE prev,char *cmd,int show ){
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if( desktopDepth()<16 ) fail( md_err );
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#ifndef PLUS
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if( getDXVersion()<7 ) fail( dx_err );
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#endif
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if( getIEVersion()<4 ) fail( ie_err );
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//Ugly hack to get application dir...
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string blitzIdePath=getAppDir();
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_putenv( ("blitzpath="+blitzIdePath).c_str() );
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SetCurrentDirectory( blitzIdePath.c_str() );
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blitzIdePath=blitzIdePath+"\\bin\\ide.exe "+cmd;
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STARTUPINFO si;
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PROCESS_INFORMATION pi;
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ZeroMemory(&si,sizeof(si));si.cb=sizeof(si);
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if( !CreateProcess( 0,(char*)blitzIdePath.c_str(),0,0,0,0,0,0,&si,&pi ) ){
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::MessageBox( 0,bb_err,"Blitz Basic Error",MB_SETFOREGROUND|MB_TOPMOST|MB_ICONERROR );
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ExitProcess(-1);
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}
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//wait for BB to start
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WaitForInputIdle( pi.hProcess,INFINITE );
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// Close process and thread handles.
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CloseHandle( pi.hProcess );
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CloseHandle( pi.hThread );
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return 0;
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}
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@@ -0,0 +1,179 @@
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VOID GetDXVersion( DWORD* pdwDXVersion, DWORD* pdwDXPlatform )
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{
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||||
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|
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|
||||
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|
||||
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|
||||
// }
|
||||
|
||||
// DirectInputCreate = (DIRECTINPUTCREATE)GetProcAddress( DIHinst,
|
||||
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|
||||
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|
||||
|
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// if( DirectInputCreate == 0 )
|
||||
// {
|
||||
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|
||||
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|
||||
// return;
|
||||
// }
|
||||
|
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// // It must be NT4, DX2
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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// // See if we can create the DirectDraw object.
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// DirectDrawCreate = (DIRECTDRAWCREATE)GetProcAddress( DDHinst, "DirectDrawCreate" );
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|
||||
// {
|
||||
// (*pdwDXVersion) = 0;
|
||||
// (*pdwDXPlatform) = 0;
|
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// FreeLibrary( DDHinst );
|
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// OutputDebugString( "Couldn't LoadLibrary DDraw\r\n" );
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||||
// return;
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|
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// hr = DirectDrawCreate( NULL, &pDDraw, NULL );
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|
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// return;
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// }
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// // So DirectDraw exists. We are at least DX1.
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||||
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|
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|
||||
// // Let's see if IID_IDirectDraw2 exists.
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||||
// hr = pDDraw->QueryInterface( IID_IDirectDraw2, (VOID**)&pDDraw2 );
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|
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// {
|
||||
// // No IDirectDraw2 exists... must be DX1
|
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// pDDraw->Release();
|
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// FreeLibrary( DDHinst );
|
||||
// OutputDebugString( "Couldn't QI DDraw2\r\n" );
|
||||
// return;
|
||||
// }
|
||||
|
||||
// // IDirectDraw2 exists. We must be at least DX2
|
||||
// pDDraw2->Release();
|
||||
// (*pdwDXVersion) = 0x200;
|
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|
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|
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// ///////////////////////////////////////////////////////////////////////////
|
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// // DirectX 3.0 Checks
|
||||
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|
||||
|
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|
||||
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|
||||
// if( DIHinst == 0 )
|
||||
// {
|
||||
// // No DInput... must not be DX3
|
||||
// OutputDebugString( "Couldn't LoadLibrary DInput\r\n" );
|
||||
// pDDraw->Release();
|
||||
// FreeLibrary( DDHinst );
|
||||
// return;
|
||||
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|
||||
|
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// DirectInputCreate = (DIRECTINPUTCREATE)GetProcAddress( DIHinst,
|
||||
// "DirectInputCreateA" );
|
||||
// if( DirectInputCreate == 0 )
|
||||
// {
|
||||
// // No DInput... must be DX2
|
||||
// FreeLibrary( DIHinst );
|
||||
// FreeLibrary( DDHinst );
|
||||
// pDDraw->Release();
|
||||
// OutputDebugString( "Couldn't GetProcAddress DInputCreate\r\n" );
|
||||
// return;
|
||||
// }
|
||||
|
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// // DirectInputCreate exists. We are at least DX3
|
||||
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|
||||
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|
||||
|
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// // Can do checks for 3a vs 3b here
|
||||
|
||||
|
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
// FreeLibrary( DDHinst );
|
||||
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|
||||
// OutputDebugString( "Couldn't Set coop level\r\n" );
|
||||
// return;
|
||||
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|
||||
|
||||
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|
||||
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|
||||
// {
|
||||
// // Failure. This means DDraw isn't properly installed.
|
||||
// pDDraw->Release();
|
||||
// FreeLibrary( DDHinst );
|
||||
// *pdwDXVersion = 0;
|
||||
// OutputDebugString( "Couldn't CreateSurface\r\n" );
|
||||
// return;
|
||||
// }
|
||||
|
||||
// // Query for the IDirectDrawSurface3 interface
|
||||
// if( FAILED( pSurf->QueryInterface( IID_IDirectDrawSurface3,
|
||||
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|
||||
// {
|
||||
// pDDraw->Release();
|
||||
// FreeLibrary( DDHinst );
|
||||
// return;
|
||||
// }
|
||||
|
||||
// // QI for IDirectDrawSurface3 succeeded. We must be at least DX5
|
||||
// (*pdwDXVersion) = 0x500;
|
||||
|
||||
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
// // DirectX 6.0 Checks
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// // The IDirectDrawSurface4 interface was introduced with DX 6.0
|
||||
// if( FAILED( pSurf->QueryInterface( IID_IDirectDrawSurface4,
|
||||
// (VOID**)&pSurf4 ) ) )
|
||||
// {
|
||||
// pDDraw->Release();
|
||||
// FreeLibrary( DDHinst );
|
||||
// return;
|
||||
// }
|
||||
|
||||
// // IDirectDrawSurface4 was create successfully. We must be at least DX6
|
||||
// (*pdwDXVersion) = 0x600;
|
||||
// pSurf->Release();
|
||||
// pDDraw->Release();
|
||||
|
||||
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
// // DirectX 6.1 Checks
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//// FIX: DirectMusic is deprecated.
|
||||
// //// Check for DMusic, which was introduced with DX6.1
|
||||
// //LPDIRECTMUSIC pDMusic = NULL;
|
||||
// //CoInitialize( NULL );
|
||||
// //hr = CoCreateInstance( CLSID_DirectMusic, NULL, CLSCTX_INPROC_SERVER,
|
||||
// // IID_IDirectMusic, (VOID**)&pDMusic );
|
||||
// //if( FAILED(hr) )
|
||||
// //{
|
||||
// // OutputDebugString( "Couldn't create CLSID_DirectMusic\r\n" );
|
||||
// // FreeLibrary( DDHinst );
|
||||
// // return;
|
||||
// //}
|
||||
|
||||
// //// DirectMusic was created successfully. We must be at least DX6.1
|
||||
// //(*pdwDXVersion) = 0x601;
|
||||
// //pDMusic->Release();
|
||||
// //CoUninitialize();
|
||||
//
|
||||
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
// // DirectX 7.0 Checks
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// // Check for DirectX 7 by creating a DDraw7 object
|
||||
// LPDIRECTDRAW7 pDD7;
|
||||
// DirectDrawCreateEx = (DIRECTDRAWCREATEEX)GetProcAddress( DDHinst,
|
||||
// "DirectDrawCreateEx" );
|
||||
// if( NULL == DirectDrawCreateEx )
|
||||
// {
|
||||
// FreeLibrary( DDHinst );
|
||||
// return;
|
||||
// }
|
||||
|
||||
// if( FAILED( DirectDrawCreateEx( NULL, (VOID**)&pDD7, IID_IDirectDraw7,
|
||||
// NULL ) ) )
|
||||
// {
|
||||
// FreeLibrary( DDHinst );
|
||||
// return;
|
||||
// }
|
||||
|
||||
// // DDraw7 was created successfully. We must be at least DX7.0
|
||||
// (*pdwDXVersion) = 0x700;
|
||||
// pDD7->Release();
|
||||
|
||||
//
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
// // End of checks
|
||||
// ///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// // Close open libraries and return
|
||||
// FreeLibrary( DDHinst );
|
||||
//
|
||||
return;
|
||||
}
|
||||
|
||||
int getDXVersion(){
|
||||
DWORD version,platform;
|
||||
|
||||
GetDXVersion( &version,&platform );
|
||||
|
||||
return (version>>8)&0xff;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
|
||||
#ifndef CHECKDX_H
|
||||
#define CHECKDX_H
|
||||
|
||||
int getDXVersion();
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,24 @@
|
||||
|
||||
#include "checkie.h"
|
||||
#include <windows.h>
|
||||
|
||||
int getIEVersion(){
|
||||
int version=0;
|
||||
|
||||
HKEY key=HKEY_LOCAL_MACHINE;
|
||||
if( RegOpenKey( key,"Software\\Microsoft\\Internet Explorer",&key )==ERROR_SUCCESS ){
|
||||
char buff[MAX_PATH];DWORD type,sz=MAX_PATH;
|
||||
if( RegQueryValueEx( key,"Version",0,&type,(PBYTE)buff,&sz )==ERROR_SUCCESS ){
|
||||
version=4;
|
||||
/*
|
||||
char temp[4];
|
||||
if( isdigit(buff[0]) && buff[1]=='.' && isdigit(buff[2]) && isdigit(buff[3]) && buff[4]=='.' ){
|
||||
temp[0]=buff[0];temp[1]=buff[2];temp[2]=buff[3];temp[3]=0;
|
||||
if( atoi(temp)>=471 ) version=4;
|
||||
}
|
||||
*/
|
||||
}
|
||||
RegCloseKey( key );
|
||||
}
|
||||
return version;
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
|
||||
#ifndef CHECKIE_H
|
||||
#define CHECKIE_H
|
||||
|
||||
int getIEVersion();
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,47 @@
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Blitz Basic demo</TITLE>
|
||||
</HEAD>
|
||||
<BODY bgcolor=#f0f0f0>
|
||||
|
||||
<FONT face=tahoma size=2 color=#0040ff>
|
||||
|
||||
<FONT color=#ff2020>
|
||||
<H3 align=center><B>Blitz Basic Demo</B></H3>
|
||||
</FONT><BR>
|
||||
|
||||
<DIV>
|
||||
Hi! Welcome to the Blitz Basic demo.
|
||||
</DIV><BR>
|
||||
|
||||
<DIV>
|
||||
With the Blitz Basic programming language, you can design awesome 2D games for the PC
|
||||
with the minimum of effort.
|
||||
</DIV><BR>
|
||||
|
||||
<DIV>
|
||||
This demo will give you some idea of the power and flexibility of the Blitz Basic
|
||||
programming language.
|
||||
</DIV><BR>
|
||||
|
||||
<DIV>Click here to see some examples of Blitz in action.</DIV><BR>
|
||||
|
||||
<DIV>Click here to see a summary of Blitz Basic commands.</DIV><BR>
|
||||
|
||||
<DIV>Have fun!</DIV><BR>
|
||||
|
||||
<FONT size=1 color=#000000>
|
||||
|
||||
<DIV>Blitz Basic is published by Guildhall Leisure Services.</DIV><BR>
|
||||
|
||||
<DIV>For purchasing information, please contact
|
||||
<A HREF=mailto:george@guildhallleisure.com>George Bray</A>.</DIV><BR>
|
||||
|
||||
<DIV>More information about Blitz is available at <A HREF=http://www.blitzbasic.com>
|
||||
The Blitz Basic homepage</A></DIV><BR>
|
||||
|
||||
</FONT>
|
||||
|
||||
</FONT>
|
||||
</BODY>
|
||||
</HTML>
|
||||
@@ -0,0 +1,16 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by bblaunch.rc
|
||||
//
|
||||
#define IDI_ICON1 104
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 105
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1000
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user