Removed some of the dead configs.
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@@ -21,8 +21,6 @@ CFG=gxruntime - Win32 Debug
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!MESSAGE "gxruntime - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "gxruntime - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
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!MESSAGE "gxruntime - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
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!MESSAGE "gxruntime - Win32 Blitz3DEdu" (based on "Win32 (x86) Static Library")
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!MESSAGE "gxruntime - Win32 Blitz3DDemo" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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@@ -128,52 +126,6 @@ LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz3DEdu"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "gxruntime___Win32_Blitz3DEdu"
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# PROP BASE Intermediate_Dir "gxruntime___Win32_Blitz3DEdu"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "gxruntime___Win32_Blitz3DEdu"
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# PROP Intermediate_Dir "gxruntime___Win32_Blitz3DEdu"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
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# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /Yu"std.h" /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz3DDemo"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "gxruntime___Win32_Blitz3DDemo"
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# PROP BASE Intermediate_Dir "gxruntime___Win32_Blitz3DDemo"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "gxruntime___Win32_Blitz3DDemo"
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# PROP Intermediate_Dir "gxruntime___Win32_Blitz3DDemo"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PRO" /Yu"std.h" /FD /c
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# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /Yu"std.h" /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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@@ -182,8 +134,6 @@ LIB32=link.exe -lib
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# Name "gxruntime - Win32 Debug"
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# Name "gxruntime - Win32 Blitz3DRelease"
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# Name "gxruntime - Win32 Blitz2DRelease"
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# Name "gxruntime - Win32 Blitz3DEdu"
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# Name "gxruntime - Win32 Blitz3DDemo"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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@@ -259,16 +209,6 @@ SOURCE=.\gxruntime.cpp
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# ADD BASE CPP /FAs
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# ADD CPP /FAs
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!ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz3DEdu"
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# ADD BASE CPP /FAs
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# ADD CPP /FAs
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!ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz3DDemo"
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# ADD BASE CPP /FAs
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# ADD CPP /FAs
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!ENDIF
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# End Source File
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