Removed some of the dead configs.

This commit is contained in:
blitz-research
2014-07-30 12:17:33 +12:00
parent ec7afc9628
commit 8921900d40
13 changed files with 0 additions and 754 deletions
-72
View File
@@ -21,8 +21,6 @@ CFG=debugger - Win32 Debug
!MESSAGE "debugger - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "debugger - Win32 Blitz3DRelease" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "debugger - Win32 Blitz2DRelease" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "debugger - Win32 Blitz3DEdu" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "debugger - Win32 Blitz3DDemo" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@@ -147,64 +145,6 @@ LINK32=link.exe
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz2drelease\bin\debugger.dll"
# SUBTRACT LINK32 /pdb:none /force
!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DEdu"
# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "debugger___Win32_Blitz3DEdu"
# PROP BASE Intermediate_Dir "debugger___Win32_Blitz3DEdu"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "debugger___Win32_Blitz3DEdu"
# PROP Intermediate_Dir "debugger___Win32_Blitz3DEdu"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "PRO" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\debugger.dll"
# SUBTRACT BASE LINK32 /pdb:none /force
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3dedu\bin\debugger.dll"
# SUBTRACT LINK32 /pdb:none /force
!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DDemo"
# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "debugger___Win32_Blitz3DDemo"
# PROP BASE Intermediate_Dir "debugger___Win32_Blitz3DDemo"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "debugger___Win32_Blitz3DDemo"
# PROP Intermediate_Dir "debugger___Win32_Blitz3DDemo"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "PRO" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\debugger.dll"
# SUBTRACT BASE LINK32 /pdb:none /force
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3ddemo\bin\debugger.dll"
# SUBTRACT LINK32 /pdb:none /force
!ENDIF
# Begin Target
@@ -213,8 +153,6 @@ LINK32=link.exe
# Name "debugger - Win32 Debug"
# Name "debugger - Win32 Blitz3DRelease"
# Name "debugger - Win32 Blitz2DRelease"
# Name "debugger - Win32 Blitz3DEdu"
# Name "debugger - Win32 Blitz3DDemo"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -262,16 +200,6 @@ SOURCE=.\stdafx.cpp
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DEdu"
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DDemo"
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
!ENDIF
# End Source File