Removed some of the dead configs.
This commit is contained in:
@@ -21,8 +21,6 @@ CFG=debugger - Win32 Debug
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!MESSAGE "debugger - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "debugger - Win32 Blitz3DRelease" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "debugger - Win32 Blitz2DRelease" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "debugger - Win32 Blitz3DEdu" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "debugger - Win32 Blitz3DDemo" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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@@ -147,64 +145,6 @@ LINK32=link.exe
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# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz2drelease\bin\debugger.dll"
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# SUBTRACT LINK32 /pdb:none /force
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!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DEdu"
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# PROP BASE Use_MFC 1
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "debugger___Win32_Blitz3DEdu"
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# PROP BASE Intermediate_Dir "debugger___Win32_Blitz3DEdu"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 1
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "debugger___Win32_Blitz3DEdu"
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# PROP Intermediate_Dir "debugger___Win32_Blitz3DEdu"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "PRO" /YX /FD /c
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# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\debugger.dll"
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# SUBTRACT BASE LINK32 /pdb:none /force
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# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3dedu\bin\debugger.dll"
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# SUBTRACT LINK32 /pdb:none /force
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!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DDemo"
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# PROP BASE Use_MFC 1
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "debugger___Win32_Blitz3DDemo"
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# PROP BASE Intermediate_Dir "debugger___Win32_Blitz3DDemo"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 1
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "debugger___Win32_Blitz3DDemo"
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# PROP Intermediate_Dir "debugger___Win32_Blitz3DDemo"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "PRO" /YX /FD /c
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# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "DEBUGGER_EXPORTS" /D "_WINDLL" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "DEMO" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3drelease\bin\debugger.dll"
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# SUBTRACT BASE LINK32 /pdb:none /force
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# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\release\blitz3ddemo\bin\debugger.dll"
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# SUBTRACT LINK32 /pdb:none /force
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!ENDIF
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# Begin Target
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@@ -213,8 +153,6 @@ LINK32=link.exe
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# Name "debugger - Win32 Debug"
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# Name "debugger - Win32 Blitz3DRelease"
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# Name "debugger - Win32 Blitz2DRelease"
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# Name "debugger - Win32 Blitz3DEdu"
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# Name "debugger - Win32 Blitz3DDemo"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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@@ -262,16 +200,6 @@ SOURCE=.\stdafx.cpp
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# ADD BASE CPP /Yc"stdafx.h"
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# ADD CPP /Yc"stdafx.h"
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!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DEdu"
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# ADD BASE CPP /Yc"stdafx.h"
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# ADD CPP /Yc"stdafx.h"
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!ELSEIF "$(CFG)" == "debugger - Win32 Blitz3DDemo"
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# ADD BASE CPP /Yc"stdafx.h"
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# ADD CPP /Yc"stdafx.h"
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!ENDIF
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# End Source File
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