Uh, Updates?
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@@ -111,7 +111,7 @@ Box MeshCollider::nodeBox( const vector<int> &tris ){
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MeshCollider::Node *MeshCollider::createLeaf( const vector<int> &tris ){
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Node *c=d_new Node;
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Node *c=new Node;
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c->box=nodeBox( tris );
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c->triangles=tris;
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leaves.push_back( c );
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@@ -122,7 +122,7 @@ MeshCollider::Node *MeshCollider::createNode( const vector<int> &tris ){
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if( tris.size()<=MAX_COLL_TRIS ) return createLeaf( tris );
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Node *c=d_new Node;
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Node *c=new Node;
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c->box=nodeBox( tris );
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//find longest axis
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