runtime/blitz3d: Fixup C++ification

This commit is contained in:
Michael Fabian 'Xaymar' Dirks
2019-01-18 21:26:42 +01:00
parent 077776b704
commit 3afa84df85
71 changed files with 372 additions and 570 deletions
+7 -7
View File
@@ -1,6 +1,6 @@
#include "surface.hpp"
#include "std.hpp"
#include <gxgraphics.hpp>
extern gxGraphics* gx_graphics;
@@ -22,7 +22,7 @@ void Surface::setBrush(const Brush& b)
++mon->brush_changes;
}
void Surface::setName(const string& n)
void Surface::setName(const std::string& n)
{
name = n;
}
@@ -40,7 +40,7 @@ void Surface::clear(bool verts, bool tris)
++mon->geom_changes;
}
void Surface::addVertices(const vector<Vertex>& verts)
void Surface::addVertices(const std::vector<Vertex>& verts)
{
vertices.insert(vertices.end(), verts.begin(), verts.end());
++mon->geom_changes;
@@ -79,7 +79,7 @@ Vector Surface::getColor(int n) const
return Vector(r / 255.0f, g / 255.0f, b / 255.0f);
}
void Surface::addTriangles(const vector<Triangle>& tris)
void Surface::addTriangles(const std::vector<Triangle>& tris)
{
triangles.insert(triangles.end(), tris.begin(), tris.end());
}
@@ -87,7 +87,7 @@ void Surface::addTriangles(const vector<Triangle>& tris)
void Surface::updateNormals()
{
int k;
map<Vector, Vector> norm_map;
std::map<Vector, Vector> norm_map;
for (k = 0; k < triangles.size(); ++k) {
const Triangle& t = triangles[k];
const Vector& v0 = vertices[t.verts[0]].coords;
@@ -141,7 +141,7 @@ gxMesh* Surface::getMesh()
return mesh;
}
gxMesh* Surface::getMesh(const vector<Bone>& bones)
gxMesh* Surface::getMesh(const std::vector<Bone>& bones)
{
valid_vs = valid_ts = 0;