runtime/blitz3d: Fixup C++ification
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@@ -1,7 +1,4 @@
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#ifndef SPRITE_H
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#define SPRITE_H
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#pragma once
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#include "brush.hpp"
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#include "gxmesh.hpp"
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#include "model.hpp"
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@@ -46,5 +43,3 @@ class Sprite : public Model {
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int view_mode, mesh_index;
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bool captured;
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};
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#endif
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