runtime/blitz3d: Fixup C++ification
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@@ -1,6 +1,9 @@
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#include "object.hpp"
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#include "std.hpp"
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#include "animator.hpp"
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#include <gxruntime.hpp>
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#include <gxsound.hpp>
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#include <gxchannel.hpp>
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extern gxRuntime* gx_runtime;
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