runtime/blitz3d: Fixup C++ification
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@@ -1,7 +1,4 @@
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#ifndef MESHUTIL_H
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#define MESHUTIL_H
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#pragma once
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#include "meshmodel.hpp"
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struct MeshUtil {
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@@ -25,5 +22,3 @@ struct MeshUtil {
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static Mesh createCylinder( const Brush &b,int segs );
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*/
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};
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#endif
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