runtime/blitz3d: Fixup C++ification
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@@ -1,8 +1,6 @@
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#ifndef GEOM_H
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#define GEOM_H
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#include <math.h>
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#pragma once
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#include <cmath>
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#include <cfloat>
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class Vector;
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class Line;
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@@ -738,5 +736,3 @@ inline Quat matrixQuat(const Matrix& p)
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}
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return Quat(w, Vector(x, y, z));
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}
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#endif
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