runtime: CMake-ify
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#ifndef GXCANVAS_H
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#define GXCANVAS_H
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#include "ddutil.hpp"
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class gxFont;
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class gxGraphics;
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class gxCanvas {
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public:
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gxCanvas(gxGraphics *graphics, IDirectDrawSurface7 *surface, int flags);
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~gxCanvas();
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void backup()const;
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void restore()const;
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IDirectDrawSurface7 *getSurface()const;
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IDirectDrawSurface7 *getTexSurface()const;
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void setModify(int n);
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int getModify()const;
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bool attachZBuffer();
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void releaseZBuffer();
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bool clip(RECT *d)const;
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bool clip(RECT *d, RECT *s)const;
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void damage(const RECT &r)const;
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private:
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int flags, cube_mode;
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gxGraphics *graphics;
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IDirectDrawSurface7 *main_surf, *surf, *z_surf, *cube_surfs[6];
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mutable int mod_cnt;
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mutable IDirectDrawSurface7 *t_surf;
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mutable int locked_pitch, locked_cnt, lock_mod_cnt, remip_cnt;
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mutable unsigned char *locked_surf;
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mutable int cm_pitch;
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mutable unsigned *cm_mask;
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RECT clip_rect;
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PixelFormat format;
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gxFont *font;
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RECT viewport;
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int origin_x, origin_y, handle_x, handle_y;
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unsigned mask_surf, color_surf, color_argb, clsColor_surf;
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void updateBitMask(const RECT &r)const;
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/***** GX INTERFACE *****/
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public:
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enum {
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CANVAS_TEX_RGB = 0x0001,
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CANVAS_TEX_ALPHA = 0x0002,
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CANVAS_TEX_MASK = 0x0004,
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CANVAS_TEX_MIPMAP = 0x0008,
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CANVAS_TEX_CLAMPU = 0x0010,
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CANVAS_TEX_CLAMPV = 0x0020,
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CANVAS_TEX_SPHERE = 0x0040,
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CANVAS_TEX_CUBE = 0x0080,
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CANVAS_TEX_VIDMEM = 0x0100,
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CANVAS_TEX_HICOLOR = 0x0200,
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CANVAS_TEX_NPOT = 0x0400, // 1024
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CANVAS_3DRENDER = 0x0800, // 2048
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CANVAS_TEXTURE = 0x10000,
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CANVAS_NONDISPLAY = 0x20000,
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CANVAS_HIGHCOLOR = 0x40000,
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};
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enum {
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CUBEMODE_REFLECTION = 1,
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CUBEMODE_NORMAL = 2,
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CUBEMODE_POSITION = 3,
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CUBESPACE_WORLD = 0,
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CUBESPACE_CAMERA = 4
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};
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//MANIPULATORS
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void setFont(gxFont *font);
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void setMask(unsigned argb);
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void setColor(unsigned argb);
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void setClsColor(unsigned argb);
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void setOrigin(int x, int y);
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void setHandle(int x, int y);
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void setViewport(int x, int y, int w, int h);
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void cls();
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void plot(int x, int y);
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void line(int x, int y, int x2, int y2);
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void rect(int x, int y, int w, int h, bool solid);
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void oval(int x, int y, int w, int h, bool solid);
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void text(int x, int y, const std::string &t);
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void blit(int x, int y, gxCanvas *src, int src_x, int src_y, int src_w, int src_h, bool solid);
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bool collide(int x, int y, const gxCanvas *src, int src_x, int src_y, bool solid)const;
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bool rect_collide(int x, int y, int rect_x, int rect_y, int rect_w, int rect_h, bool solid)const;
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bool lock()const;
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void setPixel(int x, int y, unsigned argb);
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void setPixelFast(int x, int y, unsigned argb) {
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format.setPixel(locked_surf + y*locked_pitch + x*format.getPitch(), argb);
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++mod_cnt;
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}
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void copyPixel(int x, int y, gxCanvas *src, int src_x, int src_y);
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void copyPixelFast(int x, int y, gxCanvas *src, int src_x, int src_y);
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unsigned getPixel(int x, int y)const;
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unsigned getPixelFast(int x, int y)const {
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return format.getPixel(locked_surf + y*locked_pitch + x*format.getPitch());
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};
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void unlock()const;
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void setCubeMode(int mode);
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void setCubeFace(int face);
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//ACCESSORS
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int getWidth()const;
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int getHeight()const;
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int getDepth()const;
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int getFlags()const { return flags; }
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int cubeMode()const { return cube_mode; }
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void getOrigin(int *x, int *y)const;
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void getHandle(int *x, int *y)const;
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void getViewport(int *x, int *y, int *w, int *h)const;
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unsigned getMask()const;
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unsigned getColor()const;
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unsigned getClsColor()const;
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};
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#endif
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