runtime: CMake-ify
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#ifndef Q3BSPMODEL_H
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#define Q3BSPMODEL_H
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#include "model.hpp"
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class Q3BSPModel : public Model{
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public:
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Q3BSPModel( const string &f,float gamma_adj );
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Q3BSPModel( const Q3BSPModel &m );
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~Q3BSPModel();
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//Entity interface
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Entity *clone(){ return new Q3BSPModel( *this ); }
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//Object interface
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virtual bool collide( const Line &line,float radius,Collision *curr_coll,const Transform &t );
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//Model interface
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Q3BSPModel *getBSPModel(){ return this; }
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bool render( const RenderContext &rc );
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void setAmbient( const Vector &t );
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void setLighting( bool use_lmap );
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bool isValid()const;
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private:
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struct Rep;
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Rep *rep;
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};
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#endif
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