runtime: CMake-ify
This commit is contained in:
@@ -0,0 +1,288 @@
|
||||
|
||||
#include "std.hpp"
|
||||
#include "animation.hpp"
|
||||
|
||||
struct Animation::Rep{
|
||||
|
||||
int ref_cnt;
|
||||
|
||||
typedef map<int,Quat> KeyList;
|
||||
|
||||
KeyList scale_anim,rot_anim,pos_anim;
|
||||
|
||||
Rep():
|
||||
ref_cnt(1){
|
||||
}
|
||||
|
||||
Rep( const Rep &t ):
|
||||
ref_cnt(1),
|
||||
scale_anim(t.scale_anim),rot_anim(t.rot_anim),pos_anim(t.pos_anim){
|
||||
}
|
||||
|
||||
Vector getLinearValue( const KeyList &keys,float time )const{
|
||||
KeyList::const_iterator next,curr;
|
||||
|
||||
//for( next=keys.begin();next!=keys.end() && time>=next->first;++next ){}
|
||||
next=keys.upper_bound( (int)time );
|
||||
|
||||
if( next==keys.begin() ) return next->second.v;
|
||||
curr=next;--curr;
|
||||
if( next==keys.end() ) return curr->second.v;
|
||||
|
||||
float delta=( time-curr->first )/( next->first-curr->first );
|
||||
return ( next->second.v-curr->second.v )*delta+curr->second.v;
|
||||
}
|
||||
|
||||
Quat getSlerpValue( const KeyList &keys,float time )const{
|
||||
KeyList::const_iterator next,curr;
|
||||
|
||||
//for( next=keys.begin();next!=keys.end() && time>=next->first;++next ){}
|
||||
next=keys.upper_bound( (int)time );
|
||||
|
||||
if( next==keys.begin() ) return next->second;
|
||||
curr=next;--curr;
|
||||
if( next==keys.end() ) return curr->second;
|
||||
|
||||
float delta=( time-curr->first )/( next->first-curr->first );
|
||||
return curr->second.slerpTo( next->second,delta );
|
||||
}
|
||||
|
||||
void setKey( KeyList &keys,int time,const Quat &value ){
|
||||
keys[time]=value;
|
||||
}
|
||||
};
|
||||
|
||||
Animation::Animation():
|
||||
rep( new Rep() ){
|
||||
}
|
||||
|
||||
Animation::Animation( const Animation &t ):
|
||||
rep( t.rep ){
|
||||
++rep->ref_cnt;
|
||||
}
|
||||
|
||||
Animation::Animation( const Animation &t,int first,int last ):
|
||||
rep( new Rep() ){
|
||||
Rep::KeyList::const_iterator it;
|
||||
for( it=t.rep->pos_anim.begin();it!=t.rep->pos_anim.end();++it ){
|
||||
if( it->first<first || it->first>last ) continue;
|
||||
rep->setKey( rep->pos_anim,it->first-first,it->second );
|
||||
}
|
||||
for( it=t.rep->scale_anim.begin();it!=t.rep->scale_anim.end();++it ){
|
||||
if( it->first<first || it->first>last ) continue;
|
||||
rep->setKey( rep->scale_anim,it->first-first,it->second );
|
||||
}
|
||||
for( it=t.rep->rot_anim.begin();it!=t.rep->rot_anim.end();++it ){
|
||||
if( it->first<first || it->first>last ) continue;
|
||||
rep->setKey( rep->rot_anim,it->first-first,it->second );
|
||||
}
|
||||
}
|
||||
|
||||
Animation::~Animation(){
|
||||
if( !--rep->ref_cnt ) delete rep;
|
||||
}
|
||||
|
||||
Animation &Animation::operator=( const Animation &t ){
|
||||
++t.rep->ref_cnt;
|
||||
if( !--rep->ref_cnt ) delete rep;
|
||||
rep=t.rep;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Animation::Rep *Animation::write(){
|
||||
if( rep->ref_cnt>1 ){
|
||||
--rep->ref_cnt;
|
||||
rep=new Rep( *rep );
|
||||
}
|
||||
return rep;
|
||||
}
|
||||
|
||||
void Animation::setScaleKey( int time,const Vector &q ){
|
||||
write();
|
||||
rep->setKey( rep->scale_anim,time,Quat( 0,q ) );
|
||||
}
|
||||
|
||||
void Animation::setPositionKey( int time,const Vector &q ){
|
||||
write();
|
||||
rep->setKey( rep->pos_anim,time,Quat( 0,q ) );
|
||||
}
|
||||
|
||||
void Animation::setRotationKey( int time,const Quat &q ){
|
||||
write();
|
||||
rep->setKey( rep->rot_anim,time,q );
|
||||
}
|
||||
|
||||
int Animation::numScaleKeys()const{
|
||||
return rep->scale_anim.size();
|
||||
}
|
||||
|
||||
int Animation::numRotationKeys()const{
|
||||
return rep->rot_anim.size();
|
||||
}
|
||||
|
||||
int Animation::numPositionKeys()const{
|
||||
return rep->pos_anim.size();
|
||||
}
|
||||
|
||||
Vector Animation::getScale( float time )const{
|
||||
if( !rep->scale_anim.size() ) return Vector(1,1,1);
|
||||
return rep->getLinearValue( rep->scale_anim,time );
|
||||
}
|
||||
|
||||
Vector Animation::getPosition( float time )const{
|
||||
if( !rep->pos_anim.size() ) return Vector(0,0,0);
|
||||
return rep->getLinearValue( rep->pos_anim,time );
|
||||
}
|
||||
|
||||
Quat Animation::getRotation( float time )const{
|
||||
if( !rep->rot_anim.size() ) return Quat();
|
||||
return rep->getSlerpValue( rep->rot_anim,time );
|
||||
}
|
||||
|
||||
/*
|
||||
struct Animation::Rep{
|
||||
|
||||
int ref_cnt;
|
||||
|
||||
struct Key{
|
||||
int time;
|
||||
Quat value;
|
||||
};
|
||||
typedef list<Key> KeyList;
|
||||
|
||||
KeyList scale_anim,rot_anim,pos_anim;
|
||||
|
||||
Rep():
|
||||
ref_cnt(1){
|
||||
}
|
||||
|
||||
Rep( const Rep &t ):
|
||||
ref_cnt(1),
|
||||
scale_anim(t.scale_anim),rot_anim(t.rot_anim),pos_anim(t.pos_anim){
|
||||
}
|
||||
|
||||
Vector getLinearValue( const KeyList &keys,float time )const{
|
||||
if( keys.size()==1 ) return keys.front().value.v;
|
||||
if( time>=keys.back().time ) return keys.back().value.v;
|
||||
if( time<=keys.front().time ) return keys.front().value.v;
|
||||
KeyList::const_iterator it;
|
||||
for( it=keys.begin();time>=it->time;++it ){}
|
||||
const Key *next=&*it;
|
||||
const Key *curr=&*--it;
|
||||
float delta=( time-curr->time )/( next->time-curr->time );
|
||||
return (next->value.v-curr->value.v)*delta+curr->value.v;
|
||||
}
|
||||
|
||||
Quat getSlerpValue( const KeyList &keys,float time )const{
|
||||
if( keys.size()==1 ) return keys.front().value;
|
||||
if( time>=keys.back().time ) return keys.back().value;
|
||||
if( time<=keys.front().time ) return keys.front().value;
|
||||
KeyList::const_iterator it;
|
||||
for( it=keys.begin();time>=it->time;++it ){}
|
||||
const Key *next=&*it;
|
||||
const Key *curr=&*--it;
|
||||
float delta=(time-curr->time)/(next->time-curr->time);
|
||||
return curr->value.slerpTo( next->value,delta );
|
||||
}
|
||||
|
||||
void setKey( KeyList &keys,int time,const Quat &value ){
|
||||
KeyList::iterator it;
|
||||
for( it=keys.begin();it!=keys.end() && time>it->time;++it ){}
|
||||
if( it==keys.end() || time<it->time ){
|
||||
it=keys.insert( it );
|
||||
it->time=time;
|
||||
}
|
||||
it->value=value;
|
||||
}
|
||||
};
|
||||
|
||||
Animation::Animation():
|
||||
rep( new Rep() ){
|
||||
}
|
||||
|
||||
Animation::Animation( const Animation &t ):
|
||||
rep( t.rep ){
|
||||
++rep->ref_cnt;
|
||||
}
|
||||
|
||||
Animation::Animation( const Animation &t,int first,int last ):
|
||||
rep( new Rep() ){
|
||||
Rep::KeyList::const_iterator it;
|
||||
for( it=t.rep->pos_anim.begin();it!=t.rep->pos_anim.end();++it ){
|
||||
const Rep::Key &key=*it;
|
||||
if( key.time<first || key.time>last ) continue;
|
||||
rep->setKey( rep->pos_anim,key.time-first,key.value );
|
||||
}
|
||||
for( it=t.rep->scale_anim.begin();it!=t.rep->scale_anim.end();++it ){
|
||||
const Rep::Key &key=*it;
|
||||
if( key.time<first || key.time>last ) continue;
|
||||
rep->setKey( rep->scale_anim,key.time-first,key.value );
|
||||
}
|
||||
for( it=t.rep->rot_anim.begin();it!=t.rep->rot_anim.end();++it ){
|
||||
const Rep::Key &key=*it;
|
||||
if( key.time<first || key.time>last ) continue;
|
||||
rep->setKey( rep->rot_anim,key.time-first,key.value );
|
||||
}
|
||||
}
|
||||
|
||||
Animation::~Animation(){
|
||||
if( !--rep->ref_cnt ) delete rep;
|
||||
}
|
||||
|
||||
Animation &Animation::operator=( const Animation &t ){
|
||||
++t.rep->ref_cnt;
|
||||
if( !--rep->ref_cnt ) delete rep;
|
||||
rep=t.rep;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Animation::Rep *Animation::write(){
|
||||
if( rep->ref_cnt>1 ){
|
||||
--rep->ref_cnt;
|
||||
rep=new Rep( *rep );
|
||||
}
|
||||
return rep;
|
||||
}
|
||||
|
||||
void Animation::setScaleKey( int time,const Vector &q ){
|
||||
write();
|
||||
rep->setKey( rep->scale_anim,time,Quat( 0,q ) );
|
||||
}
|
||||
|
||||
void Animation::setPositionKey( int time,const Vector &q ){
|
||||
write();
|
||||
rep->setKey( rep->pos_anim,time,Quat( 0,q ) );
|
||||
}
|
||||
|
||||
void Animation::setRotationKey( int time,const Quat &q ){
|
||||
write();
|
||||
rep->setKey( rep->rot_anim,time,q );
|
||||
}
|
||||
|
||||
int Animation::numScaleKeys()const{
|
||||
return rep->scale_anim.size();
|
||||
}
|
||||
|
||||
int Animation::numRotationKeys()const{
|
||||
return rep->rot_anim.size();
|
||||
}
|
||||
|
||||
int Animation::numPositionKeys()const{
|
||||
return rep->pos_anim.size();
|
||||
}
|
||||
|
||||
Vector Animation::getScale( float time )const{
|
||||
if( !rep->scale_anim.size() ) return Vector(1,1,1);
|
||||
return rep->getLinearValue( rep->scale_anim,time );
|
||||
}
|
||||
|
||||
Vector Animation::getPosition( float time )const{
|
||||
if( !rep->pos_anim.size() ) return Vector(0,0,0);
|
||||
return rep->getLinearValue( rep->pos_anim,time );
|
||||
}
|
||||
|
||||
Quat Animation::getRotation( float time )const{
|
||||
if( !rep->rot_anim.size() ) return Quat();
|
||||
return rep->getSlerpValue( rep->rot_anim,time );
|
||||
}
|
||||
*/
|
||||
Reference in New Issue
Block a user