runtime: Formatting

This commit is contained in:
Michael Fabian 'Xaymar' Dirks
2019-01-18 17:04:17 +01:00
parent cc1340190e
commit 2196cb8419
119 changed files with 10326 additions and 7798 deletions
+93 -94
View File
@@ -3,118 +3,117 @@
#define BBGRAPHICS_H
#include "bbsys.hpp"
#include "../gxruntime/gxgraphics.hpp"
#include "gxgraphics.hpp"
extern gxGraphics *gx_graphics;
extern gxCanvas *gx_canvas;
extern gxScene *gx_scene;
extern gxGraphics* gx_graphics;
extern gxCanvas* gx_canvas;
extern gxScene* gx_scene;
class bbImage;
//general graphics functions
int bbCountGfxDrivers();
BBStr * bbGfxDriverName( int n );
BBStr * bbGfxDriverDesc( int n );
void bbSetGfxDriver( int n );
int bbGfxModeExists( int w,int h,int d );
int bbCountGfxModes();
int bbGfxModeWidth( int n );
int bbGfxModeHeight( int n );
int bbGfxModeDepth( int n );
int bbGraphicsWidth();
int bbGraphicsHeight();
int bbGraphicsDepth();
int bbAvailVidMem();
int bbTotalVidMem();
int bbCountGfxDrivers();
BBStr* bbGfxDriverName(int n);
BBStr* bbGfxDriverDesc(int n);
void bbSetGfxDriver(int n);
int bbGfxModeExists(int w, int h, int d);
int bbCountGfxModes();
int bbGfxModeWidth(int n);
int bbGfxModeHeight(int n);
int bbGfxModeDepth(int n);
int bbGraphicsWidth();
int bbGraphicsHeight();
int bbGraphicsDepth();
int bbAvailVidMem();
int bbTotalVidMem();
//mode functions
void bbGraphics( int w,int h,int d,int mode );
gxCanvas * bbFrontBuffer();
gxCanvas * bbBackBuffer();
void bbEndGraphics();
int bbGraphicsLost();
int bbScanLine();
void bbVWait( int n );
void bbFlip( int vwait );
void bbGraphics(int w, int h, int d, int mode);
gxCanvas* bbFrontBuffer();
gxCanvas* bbBackBuffer();
void bbEndGraphics();
int bbGraphicsLost();
int bbScanLine();
void bbVWait(int n);
void bbFlip(int vwait);
//graphics buffer functions
void bbSetBuffer( gxCanvas *buff );
gxCanvas * bbGraphicsBuffer();
int bbLoadBuffer( gxCanvas *surf,BBStr *str );
int bbSaveBuffer( gxCanvas *surf,BBStr *str );
void bbSetBuffer(gxCanvas* buff);
gxCanvas* bbGraphicsBuffer();
int bbLoadBuffer(gxCanvas* surf, BBStr* str);
int bbSaveBuffer(gxCanvas* surf, BBStr* str);
//fast read/write operations...
void bbLockBuffer( gxCanvas *buff );
void bbUnlockBuffer( gxCanvas *buff );
int bbReadPixel( int x,int y,gxCanvas *buff );
void bbWritePixel( int x,int y,int argb,gxCanvas *buff );
int bbReadPixelFast( int x,int y,gxCanvas *buff );
void bbWritePixelFast( int x,int y,int argb,gxCanvas *buff );
void bbLockBuffer(gxCanvas* buff);
void bbUnlockBuffer(gxCanvas* buff);
int bbReadPixel(int x, int y, gxCanvas* buff);
void bbWritePixel(int x, int y, int argb, gxCanvas* buff);
int bbReadPixelFast(int x, int y, gxCanvas* buff);
void bbWritePixelFast(int x, int y, int argb, gxCanvas* buff);
//2d rendering functions
void bbOrigin( int x,int y );
void bbViewport( int x,int y,int w,int h );
void bbColor( int r,int g,int b );
void bbClsColor( int r,int g,int b );
void bbCls();
void bbPlot( int x,int y );
void bbLine( int x1,int y1,int x2,int y2 );
void bbRect( int x,int y,int w,int h,int solid );
void bbOval( int x,int y,int w,int h,int solid );
void bbText( int x,int y,BBStr *str,int centre_x,int centre_y );
void bbGetColor( int x,int y );
int bbColorRed();
int bbColorGreen();
int bbColorBlue();
void bbOrigin(int x, int y);
void bbViewport(int x, int y, int w, int h);
void bbColor(int r, int g, int b);
void bbClsColor(int r, int g, int b);
void bbCls();
void bbPlot(int x, int y);
void bbLine(int x1, int y1, int x2, int y2);
void bbRect(int x, int y, int w, int h, int solid);
void bbOval(int x, int y, int w, int h, int solid);
void bbText(int x, int y, BBStr* str, int centre_x, int centre_y);
void bbGetColor(int x, int y);
int bbColorRed();
int bbColorGreen();
int bbColorBlue();
//font functions
gxFont * bbLoadFont( BBStr *name,int height,int bold,int italic,int underline );
void bbFreeFont( gxFont *f );
void bbSetFont( gxFont *f );
int bbFontWidth();
int bbFontHeight();
int bbStringWidth( BBStr *str );
int bbStringHeight( BBStr *str );
gxFont* bbLoadFont(BBStr* name, int height, int bold, int italic, int underline);
void bbFreeFont(gxFont* f);
void bbSetFont(gxFont* f);
int bbFontWidth();
int bbFontHeight();
int bbStringWidth(BBStr* str);
int bbStringHeight(BBStr* str);
//image functions
bbImage* bbLoadImage( BBStr *s );
bbImage* bbCopyImage( bbImage *i );
bbImage* bbCreateImage( int w,int h,int n );
bbImage* bbLoadAnimImage( BBStr *s,int w,int h,int first,int cnt );
void bbFreeImage( bbImage *i );
int bbSaveImage( bbImage *i,BBStr *filename,int frame );
void bbGrabImage( bbImage *i,int x,int y,int n );
gxCanvas * bbImageBuffer( bbImage *i,int n );
void bbDrawImage( bbImage *i,int x,int y,int frame );
void bbDrawBlock( bbImage *i,int x,int y,int frame );
void bbTileImage( bbImage *i,int x,int y,int frame );
void bbTileBlock( bbImage *i,int x,int y,int frame );
void bbDrawImageRect( bbImage *i,int x,int y,int r_x,int r_y,int r_w,int r_h,int frame );
void bbDrawBlockRect( bbImage *i,int x,int y,int r_x,int r_y,int r_w,int r_h,int frame );
void bbMaskImage( bbImage *i,int r,int g,int b );
void bbHandleImage( bbImage *i,int x,int y );
void bbScaleImage( bbImage *i,float w,float h );
void bbResizeImage( bbImage *i,float w,float h );
void bbRotateImage( bbImage *i,float angle );
void bbTFormImage( bbImage *i,float a,float b,float c,float d );
void bbTFormFilter( int enable );
void bbAutoMidHandle( int enable );
void bbMidHandle( bbImage *i );
int bbImageWidth( bbImage *i );
int bbImageHeight( bbImage *i );
int bbImageXHandle( bbImage *i );
int bbImageYHandle( bbImage *i );
int bbImagesOverlap( bbImage *i1,int x1,int y1,bbImage *i2,int x2,int y2 );
int bbImagesCollide( bbImage *i1,int x1,int y1,int f1,bbImage *i2,int x2,int y2,int f2 );
int bbRectsOverlap( int x1,int y1,int w1,int h1,int x2,int y2,int w2,int h2 );
int bbImageRectOverlap( bbImage *i,int x,int y,int r_x,int r_y,int r_w,int r_h );
int bbImageRectCollide( bbImage *i,int x,int y,int f,int r_x,int r_y,int r_w,int r_h );
bbImage* bbLoadImage(BBStr* s);
bbImage* bbCopyImage(bbImage* i);
bbImage* bbCreateImage(int w, int h, int n);
bbImage* bbLoadAnimImage(BBStr* s, int w, int h, int first, int cnt);
void bbFreeImage(bbImage* i);
int bbSaveImage(bbImage* i, BBStr* filename, int frame);
void bbGrabImage(bbImage* i, int x, int y, int n);
gxCanvas* bbImageBuffer(bbImage* i, int n);
void bbDrawImage(bbImage* i, int x, int y, int frame);
void bbDrawBlock(bbImage* i, int x, int y, int frame);
void bbTileImage(bbImage* i, int x, int y, int frame);
void bbTileBlock(bbImage* i, int x, int y, int frame);
void bbDrawImageRect(bbImage* i, int x, int y, int r_x, int r_y, int r_w, int r_h, int frame);
void bbDrawBlockRect(bbImage* i, int x, int y, int r_x, int r_y, int r_w, int r_h, int frame);
void bbMaskImage(bbImage* i, int r, int g, int b);
void bbHandleImage(bbImage* i, int x, int y);
void bbScaleImage(bbImage* i, float w, float h);
void bbResizeImage(bbImage* i, float w, float h);
void bbRotateImage(bbImage* i, float angle);
void bbTFormImage(bbImage* i, float a, float b, float c, float d);
void bbTFormFilter(int enable);
void bbAutoMidHandle(int enable);
void bbMidHandle(bbImage* i);
int bbImageWidth(bbImage* i);
int bbImageHeight(bbImage* i);
int bbImageXHandle(bbImage* i);
int bbImageYHandle(bbImage* i);
int bbImagesOverlap(bbImage* i1, int x1, int y1, bbImage* i2, int x2, int y2);
int bbImagesCollide(bbImage* i1, int x1, int y1, int f1, bbImage* i2, int x2, int y2, int f2);
int bbRectsOverlap(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
int bbImageRectOverlap(bbImage* i, int x, int y, int r_x, int r_y, int r_w, int r_h);
int bbImageRectCollide(bbImage* i, int x, int y, int f, int r_x, int r_y, int r_w, int r_h);
//simple print functions
void bbWrite( BBStr *str );
void bbPrint( BBStr *str );
BBStr * bbInput( BBStr *prompt );
void bbLocate( int x,int y );
void bbWrite(BBStr* str);
void bbPrint(BBStr* str);
BBStr* bbInput(BBStr* prompt);
void bbLocate(int x, int y);
#endif