runtime: Formatting
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-94
@@ -3,118 +3,117 @@
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#define BBGRAPHICS_H
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#include "bbsys.hpp"
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#include "../gxruntime/gxgraphics.hpp"
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#include "gxgraphics.hpp"
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extern gxGraphics *gx_graphics;
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extern gxCanvas *gx_canvas;
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extern gxScene *gx_scene;
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extern gxGraphics* gx_graphics;
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extern gxCanvas* gx_canvas;
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extern gxScene* gx_scene;
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class bbImage;
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//general graphics functions
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int bbCountGfxDrivers();
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BBStr * bbGfxDriverName( int n );
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BBStr * bbGfxDriverDesc( int n );
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void bbSetGfxDriver( int n );
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int bbGfxModeExists( int w,int h,int d );
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int bbCountGfxModes();
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int bbGfxModeWidth( int n );
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int bbGfxModeHeight( int n );
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int bbGfxModeDepth( int n );
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int bbGraphicsWidth();
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int bbGraphicsHeight();
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int bbGraphicsDepth();
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int bbAvailVidMem();
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int bbTotalVidMem();
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int bbCountGfxDrivers();
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BBStr* bbGfxDriverName(int n);
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BBStr* bbGfxDriverDesc(int n);
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void bbSetGfxDriver(int n);
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int bbGfxModeExists(int w, int h, int d);
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int bbCountGfxModes();
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int bbGfxModeWidth(int n);
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int bbGfxModeHeight(int n);
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int bbGfxModeDepth(int n);
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int bbGraphicsWidth();
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int bbGraphicsHeight();
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int bbGraphicsDepth();
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int bbAvailVidMem();
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int bbTotalVidMem();
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//mode functions
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void bbGraphics( int w,int h,int d,int mode );
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gxCanvas * bbFrontBuffer();
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gxCanvas * bbBackBuffer();
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void bbEndGraphics();
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int bbGraphicsLost();
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int bbScanLine();
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void bbVWait( int n );
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void bbFlip( int vwait );
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void bbGraphics(int w, int h, int d, int mode);
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gxCanvas* bbFrontBuffer();
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gxCanvas* bbBackBuffer();
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void bbEndGraphics();
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int bbGraphicsLost();
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int bbScanLine();
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void bbVWait(int n);
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void bbFlip(int vwait);
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//graphics buffer functions
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void bbSetBuffer( gxCanvas *buff );
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gxCanvas * bbGraphicsBuffer();
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int bbLoadBuffer( gxCanvas *surf,BBStr *str );
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int bbSaveBuffer( gxCanvas *surf,BBStr *str );
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void bbSetBuffer(gxCanvas* buff);
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gxCanvas* bbGraphicsBuffer();
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int bbLoadBuffer(gxCanvas* surf, BBStr* str);
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int bbSaveBuffer(gxCanvas* surf, BBStr* str);
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//fast read/write operations...
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void bbLockBuffer( gxCanvas *buff );
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void bbUnlockBuffer( gxCanvas *buff );
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int bbReadPixel( int x,int y,gxCanvas *buff );
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void bbWritePixel( int x,int y,int argb,gxCanvas *buff );
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int bbReadPixelFast( int x,int y,gxCanvas *buff );
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void bbWritePixelFast( int x,int y,int argb,gxCanvas *buff );
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void bbLockBuffer(gxCanvas* buff);
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void bbUnlockBuffer(gxCanvas* buff);
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int bbReadPixel(int x, int y, gxCanvas* buff);
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void bbWritePixel(int x, int y, int argb, gxCanvas* buff);
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int bbReadPixelFast(int x, int y, gxCanvas* buff);
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void bbWritePixelFast(int x, int y, int argb, gxCanvas* buff);
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//2d rendering functions
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void bbOrigin( int x,int y );
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void bbViewport( int x,int y,int w,int h );
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void bbColor( int r,int g,int b );
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void bbClsColor( int r,int g,int b );
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void bbCls();
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void bbPlot( int x,int y );
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void bbLine( int x1,int y1,int x2,int y2 );
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void bbRect( int x,int y,int w,int h,int solid );
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void bbOval( int x,int y,int w,int h,int solid );
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void bbText( int x,int y,BBStr *str,int centre_x,int centre_y );
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void bbGetColor( int x,int y );
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int bbColorRed();
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int bbColorGreen();
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int bbColorBlue();
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void bbOrigin(int x, int y);
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void bbViewport(int x, int y, int w, int h);
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void bbColor(int r, int g, int b);
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void bbClsColor(int r, int g, int b);
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void bbCls();
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void bbPlot(int x, int y);
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void bbLine(int x1, int y1, int x2, int y2);
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void bbRect(int x, int y, int w, int h, int solid);
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void bbOval(int x, int y, int w, int h, int solid);
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void bbText(int x, int y, BBStr* str, int centre_x, int centre_y);
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void bbGetColor(int x, int y);
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int bbColorRed();
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int bbColorGreen();
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int bbColorBlue();
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//font functions
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gxFont * bbLoadFont( BBStr *name,int height,int bold,int italic,int underline );
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void bbFreeFont( gxFont *f );
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void bbSetFont( gxFont *f );
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int bbFontWidth();
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int bbFontHeight();
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int bbStringWidth( BBStr *str );
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int bbStringHeight( BBStr *str );
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gxFont* bbLoadFont(BBStr* name, int height, int bold, int italic, int underline);
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void bbFreeFont(gxFont* f);
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void bbSetFont(gxFont* f);
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int bbFontWidth();
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int bbFontHeight();
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int bbStringWidth(BBStr* str);
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int bbStringHeight(BBStr* str);
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//image functions
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bbImage* bbLoadImage( BBStr *s );
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bbImage* bbCopyImage( bbImage *i );
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bbImage* bbCreateImage( int w,int h,int n );
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bbImage* bbLoadAnimImage( BBStr *s,int w,int h,int first,int cnt );
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void bbFreeImage( bbImage *i );
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int bbSaveImage( bbImage *i,BBStr *filename,int frame );
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void bbGrabImage( bbImage *i,int x,int y,int n );
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gxCanvas * bbImageBuffer( bbImage *i,int n );
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void bbDrawImage( bbImage *i,int x,int y,int frame );
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void bbDrawBlock( bbImage *i,int x,int y,int frame );
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void bbTileImage( bbImage *i,int x,int y,int frame );
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void bbTileBlock( bbImage *i,int x,int y,int frame );
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void bbDrawImageRect( bbImage *i,int x,int y,int r_x,int r_y,int r_w,int r_h,int frame );
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void bbDrawBlockRect( bbImage *i,int x,int y,int r_x,int r_y,int r_w,int r_h,int frame );
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void bbMaskImage( bbImage *i,int r,int g,int b );
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void bbHandleImage( bbImage *i,int x,int y );
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void bbScaleImage( bbImage *i,float w,float h );
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void bbResizeImage( bbImage *i,float w,float h );
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void bbRotateImage( bbImage *i,float angle );
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void bbTFormImage( bbImage *i,float a,float b,float c,float d );
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void bbTFormFilter( int enable );
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void bbAutoMidHandle( int enable );
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void bbMidHandle( bbImage *i );
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int bbImageWidth( bbImage *i );
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int bbImageHeight( bbImage *i );
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int bbImageXHandle( bbImage *i );
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int bbImageYHandle( bbImage *i );
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int bbImagesOverlap( bbImage *i1,int x1,int y1,bbImage *i2,int x2,int y2 );
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int bbImagesCollide( bbImage *i1,int x1,int y1,int f1,bbImage *i2,int x2,int y2,int f2 );
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int bbRectsOverlap( int x1,int y1,int w1,int h1,int x2,int y2,int w2,int h2 );
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int bbImageRectOverlap( bbImage *i,int x,int y,int r_x,int r_y,int r_w,int r_h );
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int bbImageRectCollide( bbImage *i,int x,int y,int f,int r_x,int r_y,int r_w,int r_h );
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bbImage* bbLoadImage(BBStr* s);
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bbImage* bbCopyImage(bbImage* i);
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bbImage* bbCreateImage(int w, int h, int n);
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bbImage* bbLoadAnimImage(BBStr* s, int w, int h, int first, int cnt);
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void bbFreeImage(bbImage* i);
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int bbSaveImage(bbImage* i, BBStr* filename, int frame);
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void bbGrabImage(bbImage* i, int x, int y, int n);
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gxCanvas* bbImageBuffer(bbImage* i, int n);
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void bbDrawImage(bbImage* i, int x, int y, int frame);
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void bbDrawBlock(bbImage* i, int x, int y, int frame);
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void bbTileImage(bbImage* i, int x, int y, int frame);
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void bbTileBlock(bbImage* i, int x, int y, int frame);
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void bbDrawImageRect(bbImage* i, int x, int y, int r_x, int r_y, int r_w, int r_h, int frame);
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void bbDrawBlockRect(bbImage* i, int x, int y, int r_x, int r_y, int r_w, int r_h, int frame);
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void bbMaskImage(bbImage* i, int r, int g, int b);
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void bbHandleImage(bbImage* i, int x, int y);
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void bbScaleImage(bbImage* i, float w, float h);
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void bbResizeImage(bbImage* i, float w, float h);
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void bbRotateImage(bbImage* i, float angle);
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void bbTFormImage(bbImage* i, float a, float b, float c, float d);
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void bbTFormFilter(int enable);
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void bbAutoMidHandle(int enable);
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void bbMidHandle(bbImage* i);
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int bbImageWidth(bbImage* i);
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int bbImageHeight(bbImage* i);
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int bbImageXHandle(bbImage* i);
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int bbImageYHandle(bbImage* i);
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int bbImagesOverlap(bbImage* i1, int x1, int y1, bbImage* i2, int x2, int y2);
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int bbImagesCollide(bbImage* i1, int x1, int y1, int f1, bbImage* i2, int x2, int y2, int f2);
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int bbRectsOverlap(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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int bbImageRectOverlap(bbImage* i, int x, int y, int r_x, int r_y, int r_w, int r_h);
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int bbImageRectCollide(bbImage* i, int x, int y, int f, int r_x, int r_y, int r_w, int r_h);
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//simple print functions
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void bbWrite( BBStr *str );
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void bbPrint( BBStr *str );
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BBStr * bbInput( BBStr *prompt );
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void bbLocate( int x,int y );
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void bbWrite(BBStr* str);
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void bbPrint(BBStr* str);
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BBStr* bbInput(BBStr* prompt);
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void bbLocate(int x, int y);
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#endif
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