runtime: Formatting
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+25
-30
@@ -4,57 +4,52 @@
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#include <list>
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#include "model.hpp"
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#include "camera.hpp"
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#include "light.hpp"
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#include "mirror.hpp"
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#include "listener.hpp"
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#include "mirror.hpp"
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#include "model.hpp"
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#define WORLD_COLLISION_TYPES 16
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#define WORLD_COLLISION_HITS 4
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#define WORLD_COLLISION_TYPES 16
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#define WORLD_COLLISION_HITS 4
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class World{
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public:
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class World {
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public:
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//collision methods
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enum{
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COLLISION_METHOD_SPHERE=1,
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COLLISION_METHOD_POLYGON=2,
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COLLISION_METHOD_BOX=3
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};
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enum { COLLISION_METHOD_SPHERE = 1, COLLISION_METHOD_POLYGON = 2, COLLISION_METHOD_BOX = 3 };
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//collision actions
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enum{
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COLLISION_RESPONSE_NONE=0,
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COLLISION_RESPONSE_STOP=1,
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COLLISION_RESPONSE_SLIDE=2,
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COLLISION_RESPONSE_SLIDEXZ=3,
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enum {
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COLLISION_RESPONSE_NONE = 0,
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COLLISION_RESPONSE_STOP = 1,
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COLLISION_RESPONSE_SLIDE = 2,
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COLLISION_RESPONSE_SLIDEXZ = 3,
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};
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void clearCollisions();
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void addCollision( int src_type,int dest_type,int method,int response );
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void addCollision(int src_type, int dest_type, int method, int response);
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void update( float elapsed );
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void update(float elapsed);
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void capture();
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void render( float tween );
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void render(float tween);
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bool CheckLineOfSight( Object *src,Object *dest );
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bool hitTest( const Line &line,float radius,Object *obj,const Transform &tf,int method,Collision *curr_coll );
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Object *traceRay( const Line &line,float radius,ObjCollision *curr_coll );
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bool CheckLineOfSight(Object* src, Object* dest);
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bool hitTest(const Line& line, float radius, Object* obj, const Transform& tf, int method, Collision* curr_coll);
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Object* traceRay(const Line& line, float radius, ObjCollision* curr_coll);
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private:
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struct CollInfo{
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int dst_type,method,response;
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private:
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struct CollInfo {
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int dst_type, method, response;
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};
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vector<CollInfo> _collInfo[WORLD_COLLISION_TYPES];
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vector<CollInfo> _collInfo[WORLD_COLLISION_TYPES];
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std::list<Object*> _objsByType[WORLD_COLLISION_TYPES];
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std::list<Object*> _objsByTypeSwappable[WORLD_COLLISION_TYPES];
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void collide( Object *src );
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void render( Camera *c,Mirror *m );
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void render( Model *m,const RenderContext &rc );
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void collide(Object* src);
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void render(Camera* c, Mirror* m);
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void render(Model* m, const RenderContext& rc);
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void flushTransparent();
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};
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#endif
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