runtime: Formatting

This commit is contained in:
Michael Fabian 'Xaymar' Dirks
2019-01-18 17:04:17 +01:00
parent cc1340190e
commit 2196cb8419
119 changed files with 10326 additions and 7798 deletions
+114 -85
View File
@@ -1,162 +1,191 @@
#include "std.hpp"
#include "object.hpp"
#include "std.hpp"
extern gxRuntime *gx_runtime;
extern gxRuntime* gx_runtime;
Object::Object():
order(0),animator(0),last_copy(0),
coll_type(0),coll_radii(Vector(1,1,1)),coll_box(Box(Vector(-1,-1,-1),Vector(1,1,1))),
pick_geom(0),obscurer(false),captured(false){
Object::Object()
: order(0), animator(0), last_copy(0), coll_type(0), coll_radii(Vector(1, 1, 1)),
coll_box(Box(Vector(-1, -1, -1), Vector(1, 1, 1))), pick_geom(0), obscurer(false), captured(false)
{
reset();
}
Object::Object( const Object &o ):
Entity(o),
order(o.order),animator(0),last_copy(0),
coll_type(o.coll_type),coll_radii(o.coll_radii),coll_box(o.coll_box),
pick_geom(o.pick_geom),obscurer(o.obscurer),captured(false){
Object::Object(const Object& o)
: Entity(o), order(o.order), animator(0), last_copy(0), coll_type(o.coll_type), coll_radii(o.coll_radii),
coll_box(o.coll_box), pick_geom(o.pick_geom), obscurer(o.obscurer), captured(false)
{
reset();
}
Object::~Object(){
Object::~Object()
{
delete animator;
velocity=Vector();
velocity = Vector();
updateSounds();
}
Object *Object::copy(){
last_copy=clone()->getObject();
for( Entity *e=GetChildren();e;e=e->GetSuccessor() ){
Object *cpy=e->getObject()->copy();
cpy->SetParent( last_copy );
Object* Object::copy()
{
last_copy = clone()->getObject();
for (Entity* e = GetChildren(); e; e = e->GetSuccessor()) {
Object* cpy = e->getObject()->copy();
cpy->SetParent(last_copy);
}
if( animator ) last_copy->setAnimator( new Animator( animator ) );
if (animator)
last_copy->setAnimator(new Animator(animator));
return last_copy;
}
void Object::reset(){
void Object::reset()
{
colls.clear();
velocity=Vector();
prev_tform=GetWorldTransform();
velocity = Vector();
prev_tform = GetWorldTransform();
}
void Object::setCollisionType( int type ){
coll_type=type;
void Object::setCollisionType(int type)
{
coll_type = type;
}
void Object::setCollisionRadii( const Vector &radii ){
coll_radii=radii;
void Object::setCollisionRadii(const Vector& radii)
{
coll_radii = radii;
}
void Object::setCollisionBox( const Box &box ){
coll_box=box;
void Object::setCollisionBox(const Box& box)
{
coll_box = box;
}
void Object::setAnimator( Animator *t ){
if( animator ) delete animator;
animator=t;
void Object::setAnimator(Animator* t)
{
if (animator)
delete animator;
animator = t;
}
void Object::beginUpdate( float e ){
elapsed=e;
void Object::beginUpdate(float e)
{
elapsed = e;
colls.clear();
animate( e );
animate(e);
}
void Object::animate( float e ){
if( animator ) animator->update( e );
void Object::animate(float e)
{
if (animator)
animator->update(e);
}
void Object::addCollision( const ObjCollision *c ){
colls.push_back( c );
void Object::addCollision(const ObjCollision* c)
{
colls.push_back(c);
}
void Object::endUpdate(){
velocity=(GetWorldTransform().v-prev_tform.v)/elapsed;
prev_tform=GetWorldTransform();
void Object::endUpdate()
{
velocity = (GetWorldTransform().v - prev_tform.v) / elapsed;
prev_tform = GetWorldTransform();
}
void Object::capture(){
capt_pos=GetLocalPosition();
capt_scl=GetLocalScale();
capt_rot=GetLocalRotation();
captured=true;
void Object::capture()
{
capt_pos = GetLocalPosition();
capt_scl = GetLocalScale();
capt_rot = GetLocalRotation();
captured = true;
}
bool Object::beginRender( float tween ){
bool Object::beginRender(float tween)
{
updateSounds();
if( tween==1 || !captured ){
render_tform=GetWorldTransform();
render_tform_valid=true;
}else{
Vector pos=(GetLocalPosition()-capt_pos)*tween+capt_pos;
Vector scl=(GetLocalScale()-capt_scl)*tween+capt_scl;
Quat rot=capt_rot.slerpTo( GetLocalRotation(),tween );
tween_tform.m=Matrix( rot );
tween_tform.m.i*=scl.x;
tween_tform.m.j*=scl.y;
tween_tform.m.k*=scl.z;
tween_tform.v=pos;
render_tform_valid=false;
if (tween == 1 || !captured) {
render_tform = GetWorldTransform();
render_tform_valid = true;
} else {
Vector pos = (GetLocalPosition() - capt_pos) * tween + capt_pos;
Vector scl = (GetLocalScale() - capt_scl) * tween + capt_scl;
Quat rot = capt_rot.slerpTo(GetLocalRotation(), tween);
tween_tform.m = Matrix(rot);
tween_tform.m.i *= scl.x;
tween_tform.m.j *= scl.y;
tween_tform.m.k *= scl.z;
tween_tform.v = pos;
render_tform_valid = false;
}
return true;
}
void Object::endRender(){
}
void Object::endRender() {}
int Object::getCollisionType()const{
int Object::getCollisionType() const
{
return coll_type;
}
const Vector &Object::getCollisionRadii()const{
const Vector& Object::getCollisionRadii() const
{
return coll_radii;
}
const Box &Object::getCollisionBox()const{
const Box& Object::getCollisionBox() const
{
return coll_box;
}
const Vector &Object::getVelocity()const{
const Vector& Object::getVelocity() const
{
return velocity;
}
const Object::Collisions &Object::getCollisions()const{
const Object::Collisions& Object::getCollisions() const
{
return colls;
}
const Transform &Object::getRenderTform()const{
if( render_tform_valid ) return render_tform;
const Transform& Object::getRenderTform() const
{
if (render_tform_valid)
return render_tform;
Object *parent=(Object*)getParent();
render_tform=parent ? parent->getRenderTform() * tween_tform : tween_tform;
render_tform_valid=true;
Object* parent = (Object*)getParent();
render_tform = parent ? parent->getRenderTform() * tween_tform : tween_tform;
render_tform_valid = true;
return render_tform;
}
const Transform &Object::getPrevWorldTform()const{
const Transform& Object::getPrevWorldTform() const
{
return prev_tform;
}
gxChannel *Object::emitSound( gxSound *sound ){
if( !sound ) return 0;
gxChannel* Object::emitSound(gxSound* sound)
{
if (!sound)
return 0;
gxChannel *chan=sound->play3d( &GetWorldTransform().v.x,&velocity.x );
for( int k=0;k<channels.size();++k ){
if( chan==channels[k] ) return chan;
if( !channels[k] ) return channels[k]=chan;
gxChannel* chan = sound->play3d(&GetWorldTransform().v.x, &velocity.x);
for (int k = 0; k < channels.size(); ++k) {
if (chan == channels[k])
return chan;
if (!channels[k])
return channels[k] = chan;
}
channels.push_back( chan );
channels.push_back(chan);
return chan;
}
void Object::updateSounds(){
for( int k=0;k<channels.size();++k ){
if( gxChannel *chan=channels[k] ){
if( chan->isPlaying() ) chan->set3d( &GetWorldTransform().v.x,&velocity.x );
else channels[k]=0;
void Object::updateSounds()
{
for (int k = 0; k < channels.size(); ++k) {
if (gxChannel* chan = channels[k]) {
if (chan->isPlaying())
chan->set3d(&GetWorldTransform().v.x, &velocity.x);
else
channels[k] = 0;
}
}
}