runtime: Formatting

This commit is contained in:
Michael Fabian 'Xaymar' Dirks
2019-01-18 17:04:17 +01:00
parent cc1340190e
commit 2196cb8419
119 changed files with 10326 additions and 7798 deletions
+24 -24
View File
@@ -1,42 +1,42 @@
#include "std.hpp"
#include "emitter.hpp"
#include "std.hpp"
Emitter::Emitter(){
}
Emitter::Emitter() {}
Emitter::Emitter( const Emitter &t ){
}
Emitter::Emitter(const Emitter& t) {}
Emitter::~Emitter(){
}
Emitter::~Emitter() {}
void Emitter::beginRender( float tween ){
Object::beginRender( tween );
void Emitter::beginRender(float tween)
{
Object::beginRender(tween);
vel=getRenderTform().v-pos;
pos=getRenderTform().v;
vel = getRenderTform().v - pos;
pos = getRenderTform().v;
for( int k=0;k<channels.size();++k ){
gxChannel *chan=channels[k];
if( !chan->isPlaying() ){
channels[k]=0;
for (int k = 0; k < channels.size(); ++k) {
gxChannel* chan = channels[k];
if (!chan->isPlaying()) {
channels[k] = 0;
continue;
}
chan->set3d( &pos.x,&vel.x );
chan->set3d(&pos.x, &vel.x);
}
}
gxChannel *Emitter::emitSound( gxSound *sound ){
gxChannel* Emitter::emitSound(gxSound* sound)
{
gxChannel* chan = sound->play3d(&pos.x, &vel.x);
gxChannel *chan=sound->play3d( &pos.x,&vel.x );
for( int k=0;k<channels.size();++k ){
if( chan=channels[k] ) return chan;
if( channels[k] ) continue;
channels[k]=chan;
for (int k = 0; k < channels.size(); ++k) {
if (chan = channels[k])
return chan;
if (channels[k])
continue;
channels[k] = chan;
return chan;
}
channels.push_back( chan );
channels.push_back(chan);
return chan;
}