Blitz3D: Reformatting and more optimizations
This commit is contained in:
@@ -40,10 +40,10 @@ struct TerrainRep::Vert{
|
||||
|
||||
Vert(){
|
||||
}
|
||||
Vert( int x,int z ):x(x),z(z),v( x,curr->getHeight(x,z),z){
|
||||
Vert( int x,int z ):x(x),z(z),v( (float)x,curr->getHeight(x,z),(float)z){
|
||||
src_y=v.y;
|
||||
}
|
||||
Vert( int x,int z,float sy ):x(x),z(z),v( x,curr->getHeight(x,z),z ),src_y(sy){
|
||||
Vert(int x, int z, float sy) :x(x), z(z), v((float)x, curr->getHeight(x, z), (float)z), src_y(sy) {
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user