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#ifndef SPRITE_H
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#define SPRITE_H
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#include "model.h"
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#include "brush.h"
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#include "../gxruntime/gxmesh.h"
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class Sprite : public Model{
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public:
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enum{
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VIEW_MODE_FREE=1, //visible from any angle
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VIEW_MODE_FIXED=2, //visible only from front
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VIEW_MODE_UPRIGHT=3, //upright tree-style
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VIEW_MODE_UPRIGHT2=4 //better upright tree-style
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};
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Sprite();
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Sprite( const Sprite &t );
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~Sprite();
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Sprite *getSprite(){ return this; }
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Entity *clone(){ return d_new Sprite( *this ); }
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void capture();
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bool beginRender( float tween );
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void setRotation( float angle );
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void setScale( float x_scale,float y_scale );
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void setHandle( float x,float y );
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void setViewmode( int mode );
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bool render( const RenderContext &rc );
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private:
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float xhandle,yhandle;
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float rot,xscale,yscale;
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float r_rot,r_xscale,r_yscale;
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int view_mode,mesh_index;
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bool captured;
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};
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#endif
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