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#include "std.h"
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#include "q3bspmodel.h"
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#include "q3bsprep.h"
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struct Q3BSPModel::Rep : public Q3BSPRep{
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int ref_cnt;
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Rep( const string &f,float gam ):Q3BSPRep( f,gam ),
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ref_cnt(1){
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}
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};
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Q3BSPModel::Q3BSPModel( const string &f,float gam ):
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rep( d_new Rep( f,gam ) ){
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}
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Q3BSPModel::Q3BSPModel( const Q3BSPModel &t ):Model(t),
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rep( t.rep ){
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++rep->ref_cnt;
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}
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Q3BSPModel::~Q3BSPModel(){
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if( !--rep->ref_cnt ) delete rep;
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}
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bool Q3BSPModel::collide( const Line &line,float radius,Collision *curr_coll,const Transform &t ){
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return rep->collide( line,radius,curr_coll,t );
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}
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bool Q3BSPModel::render( const RenderContext &rc ){
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rep->render( this,rc );
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return false;
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}
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void Q3BSPModel::setAmbient( const Vector &t ){
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rep->setAmbient( t );
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}
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void Q3BSPModel::setLighting( bool l ){
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rep->setLighting( l );
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}
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bool Q3BSPModel::isValid()const{
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return rep->isValid();
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}
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