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#include "bd2model.h"
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struct BD2Vert{
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unsigned char x,y,z,n,u,v;
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};
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struct BD2Tri{
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unsigned short v0,v1,v2;
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};
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struct BD2Frame{
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float x_scale,y_scale,z_scale;
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float x_offset,y_offset,z_offset;
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BD2Vert verts[1];
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};
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struct BD2File{
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int id; //'BD2F'
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float u_scale,v_scale;
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int n_verts,n_tris,n_frames;
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BD2Tri tris[1];
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BD2Frame frames[1];
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};
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struct BD2Model::Rep{
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};
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