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#ifndef BASIC_H
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#define BASIC_H
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#include <string>
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enum{
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BBTYPE_END=0,
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BBTYPE_INT=1,BBTYPE_FLT=2,
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BBTYPE_STR=3,BBTYPE_CSTR=4,
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BBTYPE_OBJ=5,BBTYPE_VEC=6
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};
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#pragma pack( push,1 )
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struct BBObj;
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struct BBStr;
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struct BBType;
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struct BBObjType;
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struct BBVecType;
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union BBField;
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struct BBArray;
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struct BBObj{
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BBField *fields;
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BBObj *next,*prev;
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BBObjType *type;
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int ref_cnt;
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};
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struct BBType{
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int type;
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BBType( int n ):type(n){}
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};
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struct BBObjType : public BBType{
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BBObj used,free;
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int fieldCnt;
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BBType *fieldTypes[1];
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};
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struct BBVecType : public BBType{
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int size;
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BBType *elementType;
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};
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union BBField{
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int INT;
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float FLT;
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BBStr *STR;
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char *CSTR;
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BBObj *OBJ;
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void *VEC;
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};
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struct BBArray{
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void *data;
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int elementType,dims,scales[1];
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};
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struct BBStr : public std::string{
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BBStr *next,*prev;
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BBStr();
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BBStr( const char *s );
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BBStr( const char *s,int n );
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BBStr( const BBStr &s );
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BBStr( const std::string &s );
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BBStr &operator=( const char *s );
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BBStr &operator=( const BBStr &s );
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BBStr &operator=( const std::string &s );
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~BBStr();
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void *operator new( size_t size );
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void operator delete( void *q );
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void *operator new( size_t size,const char *file,int line ){ return operator new( size ); }
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void operator delete( void *q,const char *file,int line ){ operator delete( q ); }
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};
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struct BBData{
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int fieldType;
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BBField field;
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};
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#pragma pack( pop )
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void basic_link();
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extern BBType _bbIntType;
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extern BBType _bbFltType;
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extern BBType _bbStrType;
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extern BBType _bbCStrType;
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BBStr * _bbStrLoad( BBStr **var );
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void _bbStrRelease( BBStr *str );
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void _bbStrStore( BBStr **var,BBStr *str );
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int _bbStrCompare( BBStr *lhs,BBStr *rhs );
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BBStr * _bbStrConcat( BBStr *s1,BBStr *s2 );
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int _bbStrToInt( BBStr *s );
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BBStr * _bbStrFromInt( int n );
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float _bbStrToFloat( BBStr *s );
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BBStr * _bbStrFromFloat( float n );
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BBStr * _bbStrConst( const char *s );
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void _bbDimArray( BBArray *array );
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void _bbUndimArray( BBArray *array );
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void _bbArrayBoundsEx();
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void * _bbVecAlloc( BBVecType *type );
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void _bbVecFree( void *vec,BBVecType *type );
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void _bbVecBoundsEx();
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BBObj * _bbObjNew( BBObjType *t );
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void _bbObjDelete( BBObj *obj );
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void _bbObjDeleteEach( BBObjType *type );
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void _bbObjRelease( BBObj *obj );
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void _bbObjStore( BBObj **var,BBObj *obj );
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BBObj * _bbObjNext( BBObj *obj );
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BBObj * _bbObjPrev( BBObj *obj );
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BBObj * _bbObjFirst( BBObjType *t );
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BBObj * _bbObjLast( BBObjType *t );
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void _bbObjInsBefore( BBObj *o1,BBObj *o2 );
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void _bbObjInsAfter( BBObj *o1,BBObj *o2 );
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int _bbObjEachFirst( BBObj **var,BBObjType *type );
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int _bbObjEachNext( BBObj **var );
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int _bbObjCompare( BBObj *o1,BBObj *o2 );
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BBStr * _bbObjToStr( BBObj *obj );
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int _bbObjToHandle( BBObj *obj );
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BBObj * _bbObjFromHandle( int handle,BBObjType *type );
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void _bbNullObjEx();
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void _bbRestore( BBData *data );
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int _bbReadInt();
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float _bbReadFloat();
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BBStr * _bbReadStr();
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int _bbAbs( int n );
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int _bbSgn( int n );
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int _bbMod( int x,int y );
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float _bbFAbs( float n );
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float _bbFSgn( float n );
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float _bbFMod( float x,float y );
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float _bbFPow( float x,float y );
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void bbRuntimeStats();
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#endif
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