Fucking hell, how deep is this build configuration layered?
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@@ -15,9 +15,6 @@
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/#Test/*.exe
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/#Test/*.exe
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/ipch
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/ipch
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*.obj
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*.obj
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*.lib
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*.dll
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*.exe
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*.ilk
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*.ilk
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*.idb
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*.idb
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*.pdb
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*.pdb
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+1
-1
@@ -14,7 +14,7 @@
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<SccProjectName />
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<SccProjectName />
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<SccLocalPath />
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<SccLocalPath />
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<ProjectGuid>{C23AF61E-9509-411F-933E-17DB18884B21}</ProjectGuid>
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<ProjectGuid>{C23AF61E-9509-411F-933E-17DB18884B21}</ProjectGuid>
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<ProjectName>BlitzCc</ProjectName>
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<ProjectName>BlitzCC</ProjectName>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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</PropertyGroup>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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@@ -76,7 +76,11 @@ void VarDeclNode::proto(DeclSeq *d, Environ *e) {
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delete expr; expr = 0;
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delete expr; expr = 0;
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}
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}
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if (kind & DECL_PARAM) {
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if (expr == nullptr) {
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ex("Internal Error: expr turned into nullptr (3)");
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}
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if (kind & DECL_PARAM) { // Heap corruption, this being replaced again?
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defType = ty->constType(); ty = defType->valueType;
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defType = ty->constType(); ty = defType->valueType;
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}
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}
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} else if (constant) ex("Constants must be initialized");
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} else if (constant) ex("Constants must be initialized");
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