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BlitzNext/blitz3d/mirror.h
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2014-01-31 08:23:00 +13:00
#ifndef MIRROR_H
#define MIRROR_H
#include "object.h"
class Mirror : public Object{
public:
Mirror();
Mirror( const Mirror &t );
~Mirror();
//Entity interface
Entity *clone(){ return d_new Mirror( *this ); }
Mirror *getMirror(){ return this; }
};
#endif