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BlitzNext/gxruntime/gxlight.h
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2014-01-31 08:23:00 +13:00
#include "GraphicsRuntime.h"
2014-01-31 08:23:00 +13:00
#ifndef GXLIGHT_H
#define GXLIGHT_H
class gxScene;
class gxLight{
public:
gxLight( gxScene *scene,int type );
~gxLight();
D3DLIGHT7 d3d_light;
private:
gxScene *scene;
/***** GX INTERFACE *****/
public:
enum{
LIGHT_DISTANT=1,LIGHT_POINT=2,LIGHT_SPOT=3
};
void setRange( float range );
void setColor( const float rgb[3] ){ memcpy( &d3d_light.dcvDiffuse,rgb,12 ); }
void setPosition( const float pos[3] );
void setDirection( const float dir[3] );
void setConeAngles( float inner,float outer );
void getColor( float rgb[3] ){ memcpy( rgb,&d3d_light.dcvDiffuse,12 ); }
};
#endif