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BlitzNext/blitz3d/planemodel.h
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#ifndef PLANEMODEL_H
#define PLANEMODEL_H
#include "model.h"
#include "brush.h"
class PlaneModel : public Model{
public:
PlaneModel( int sub_divs );
PlaneModel( const PlaneModel &t );
~PlaneModel();
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Entity *clone(){ return new PlaneModel( *this ); }
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//model interface
bool render( const RenderContext &rc );
//object interface
bool collide( const Line &line,float radius,Collision *curr_coll,const Transform &tf );
Plane getRenderPlane()const;
private:
struct Rep;
Rep *rep;
virtual PlaneModel *getPlaneModel(){ return this; }
};
#endif