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BlitzNext/Runtime/blitz3d/skinmodel.hpp
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#ifndef SKINMODEL_H
#define SKINMODEL_H
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#include "meshmodel.hpp"
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class SkinModel : public MeshModel{
vector<Object*> _bones;
vector<Surface::Bone> _surf_bones;
public:
SkinModel();
void setBones( const vector<Object*> &bones );
//Model interface
virtual void render( const RenderContext &rc );
};
#endif