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BlitzNext/Runtime/blitz3d/meshrenderer.hpp
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#ifndef MESHRENDERER_H
#define MESHRENDERER_H
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#include "mesh.hpp"
#include "model.hpp"
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class MeshRenderer{
public:
MeshRenderer( const Mesh &t );
~MeshRenderer();
void render( Camera *c,Model *m )const;
private:
Box box;
struct Surface;
vector<Surface*> surfs;
MeshRenderer( const MeshRenderer &t );
MeshRenderer &operator=(const MeshRenderer&);
};
#endif