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BlitzNext/Runtime/blitz3d/collision.hpp
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#ifndef COLLISION_H
#define COLLISION_H
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#include "geom.hpp"
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extern const float COLLISION_FLT_EPSILON;
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struct Collision{
float time;
Vector normal;
void *surface;
unsigned short index;
Collision():time(1),surface(0),index(~0){}
bool update( const Line &line,float time,const Vector &normal );
bool sphereCollide( const Line &src_line,float src_radius,const Vector &dest,float dest_radius );
bool sphereCollide( const Line &line,float radius,const Vector &dest,const Vector &radii );
bool triangleCollide( const Line &src_line,float src_radius,const Vector &v0,const Vector &v1,const Vector &v2 );
bool boxCollide( const Line &src_line,float src_radius,const Box &box );
};
#endif