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BlitzNext/Runtime/blitz3d/mirror.hpp
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#ifndef MIRROR_H
#define MIRROR_H
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#include "object.hpp"
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class Mirror : public Object {
public:
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Mirror();
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Mirror(const Mirror& t);
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~Mirror();
//Entity interface
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Entity* clone()
{
return new Mirror(*this);
}
Mirror* getMirror()
{
return this;
}
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};
#endif