LoaderMatrix file_extension$,xx#,xy#,xz#,yx#,yy#,yz#,zx#,zy#,zz#
Parameters:
| file extension$ - file extension of 3d file, e.g. ".x",".3ds" xx# - 1,1 element of 3x3 matrix xy# - 2,1 element of 3x3 matrix xz# - 3,1 element of 3x3 matrix yx# - 1,2 element of 3x3 matrix yy# - 2,2 element of 3x3 matrix yz# - 3,2 element of 3x3 matrix zx# - 1,3 element of 3x3 matrix zy# - 2,3 element of 3x3 matrix zz# - 3,3 element of 3x3 matrix |
Description:
| Sets a matrix for 3d files loaded with the specified file extension. This can be used to change coordinate systems when loading. By default, the following loader matrices are used: LoaderMatrix "x",1,0,0,0,1,0,0,0,1 ; no change in coord system You can use LoaderMatrix to flip meshes/animations if necessary, eg: LoaderMatrix "x",-1,0,0,0,1,0,0,0,1 ; flip x-cords for ".x" files |
| None. |