AnimateMD2 md2[,mode][,speed#][,first_frame][,last_frame]
Parameters:
| md2 - md2 handle mode (optional) - mode of animation 0: stop animation 1: loop animation (default) 2: ping-pong animation 3: one-shot animation speed# (optional) - speed of animation. Defaults to 1. |
Description:
| Starts an md2 entity animating. The md2 will actually move from one frame to the next when UpdateWorld is called, usually once per main loop. See also: LoadMD2, MD2AnimTime, MD2AnimLength, MD2Animating, UpdateWorld. |
| ; AnimateMD2 Example ; ------------------ Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 ; Load md2 gargoyle=LoadMD2( "media/gargoyle/gargoyle.md2" ) ; Load md2 texture garg_tex=LoadTexture( "media/gargoyle/gargoyle.bmp" ) ; Apply md2 texture to md2 EntityTexture gargoyle,garg_tex ; Animate md2 AnimateMD2 gargoyle,1,0.1,32,46 PositionEntity gargoyle,0,-45,100 RotateEntity gargoyle,0,180,0 While Not KeyDown( 1 ) UpdateWorld RenderWorld Flip Wend End |