# CaptureWorld

# Parameters

None.

# Description

CaptureWorld 'captures' the properties (position, rotation, scale, alpha etc) of each entity in the 3D world. This is then used in conjunction with the RenderWorld tween parameter in order to render an interpolated frame between the captured state of each entity and the current state of each entity. See the RenderWorld docs for a full explanation of render tweening. See also: RenderWorld.

# Example

; CaptureWorld and RenderWorld with tween. ; Left/Right arrow keys change tween. Escape quits. Const width = 640, height = 480 Const KEY_ESC = 1, KEY_LEFT = 203, KEY_RIGHT = 205 Graphics3D 640, 480 AmbientLight 50, 50, 50 c1 = CreateCone( ) PositionEntity c1, -5, 0, 0 ; on the left side of the screen ScaleEntity c1, 1, 3, 1 EntityColor c1, 255, 0, 0 cam = CreateCamera() PositionEntity cam, 0, 0, -50 CameraZoom cam, 4 lt = CreateLight() : TurnEntity lt, 30, 40, 0 c2 = CopyEntity( c1 ) CaptureWorld ; with c1 and c2 identically placed MoveEntity c2, 8, 0, 0 ; to the right side of the screen TurnEntity c2, 0, 0, 90 ; and tilted tw# = 100 ; 100 * tween ; Interpolate between the pre-CaptureWorld ( tween = 0 ) ; arrangement and the current one ( tween = 1 ). While Not KeyDown( KEY_ESC ) If KeyDown( KEY_LEFT ) Then tw = tw - 1 If KeyDown( KEY_RIGHT ) Then tw = tw + 1 RenderWorld tw / 100 Text 250, 100, "tween = " + ( tw / 100 ) Flip Wend End

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