# CreateCone ( [segments][,solid][,parent] )

# Parameters

segments (optional) - cone detail. Defaults to 8. solid (optional) - true for a cone with a base, false for a cone without a base. Defaults to true. parent (optional) - parent entity of cone

# Description

Creates a cone mesh/entity and returns its handle. The cone will be centred at 0,0,0 and the base of the cone will have a radius of 1. The segments value must be in the range 3-100 inclusive, although this is only checked in debug mode. A common mistake is to leave debug mode off and specify the parent parameter (usually an eight digit memory address) in the place of the segments value. As the amount of polygons used to create a cone is exponentially proportional to the segments value, this will result in Blitz trying to create a cone with unimaginable amounts of polygons! Depending on how unlucky you are, your computer will then crash. Example segments values (solid=true): 4: 6 polygons - a pyramid 8: 14 polygons - bare minimum amount of polygons for a cone 16: 30 polygons - smooth cone at medium-high distances 32: 62 polygons - smooth cone at close distances The optional parent parameter allow you to specify a parent entity for the cone so that when the parent is moved the child cone will move with it. However, this relationship is one way; applying movement commands to the child will not affect the parent. Specifying a parent entity will still result in the cone being created at position 0,0,0 rather than at the parent entity's position. See also: CreateCube, CreateSphere, CreateCylinder.

# Example

; CreateCone Example ; ------------------ Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 ; Create cone cone=CreateCone() PositionEntity cone,0,0,5 While Not KeyDown( 1 ) RenderWorld Flip Wend End

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