# DrawBlock image, x,y [,frame]

# Parameters

image = variable of the image pointer x = x location to draw the image y = y location to draw the image frame = image's frame to draw (optional - default is 0)

# Description

This is similar to the DrawImage command except that any transparency or MaskImage is ignored and the entire image (including masked colors) is drawn. The frame is optional. See also: DrawImage

# Example

; DrawBlock Example ; Turn on graphics mode Graphics 640,480,16 ; Create new empty graphic to store our circle in gfxCircle=CreateImage(50,50) ; Draw the circle image ; Set drawing operations to point to our new empty graphic SetBuffer ImageBuffer(gfxCircle) Color 255,0,0 ; Note the extra space between the circle and the edge of the graphic Oval 10,10,30,30,1 ; Let's not forget to put the drawing buffer back! SetBuffer BackBuffer() ; Set the CLS color to white ClsColor 255,255,255 ; Let the user move the circle graphic around a white screen ; putting the graphic at the MouseX,Y coordinates While Not KeyHit(1) Cls DrawBlock gfxCircle,MouseX(),MouseY() Flip Wend

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