# CameraViewport camera,x,y,width,height

# Parameters

camera - camera handle x - x coordinate of top left hand corner of viewport y - y coordinate of top left hand corner of viewport width - width of viewport height - height of viewport

# Description

Sets the camera viewport position and size. The camera viewport is the area of the 2D screen that the 3D graphics as viewed by the camera are displayed in. Setting the camera viewport allows you to achieve spilt-screen and rear-view mirror effects.

# Example

; CameraViewport Example ; ---------------------- Graphics3D 640,480 SetBuffer BackBuffer() ; Create first camera cam1=CreateCamera() ; Set the first camera's viewport so that it fills the top half of the camera CameraViewport cam1,0,0,GraphicsWidth(),GraphicsHeight()/2 ; Create second camera cam2=CreateCamera() ; Set the second camera's viewport so that it fills the bottom half of the camera CameraViewport cam2,0,GraphicsHeight()/2,GraphicsWidth(),GraphicsHeight()/2 light=CreateLight() RotateEntity light,90,0,0 plane=CreatePlane() grass_tex=LoadTexture( "media/mossyground.bmp" ) EntityTexture plane,grass_tex PositionEntity plane,0,-1,0 While Not KeyDown( 1 ) If KeyDown( 205 )=True Then TurnEntity cam1,0,-1,0 If KeyDown( 203 )=True Then TurnEntity cam1,0,1,0 If KeyDown( 208 )=True Then MoveEntity cam1,0,0,-0.05 If KeyDown( 200 )=True Then MoveEntity cam1,0,0,0.05 RenderWorld Text 0,0,"Use cursor keys to move the first camera about the infinite plane" Flip Wend End

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