# AnimateMD2 md2[,mode][,speed#][,first_frame][,last_frame][,transition#]

# Parameters

md2 - md2 handle mode (optional) - mode of animation 0: stop animation 1: loop animation (default) 2: ping-pong animation 3: one-shot animation speed# (optional) - speed of animation. Defaults to 1. first_frame (optional) - first frame of animation. Defaults to 1. last_frame# (optional) - last frame of animation. Defaults to last frame of all md2 animations. transition# (optional) - smoothness of transition between last frame shown of previous animation and first frame of next animation. Defaults to 0.

# Description

Animates an md2 entity. The md2 will actually move from one frame to the next when UpdateWorld is called.

# Example

; AnimateMD2 Example ; ------------------ Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 ; Load md2 gargoyle=LoadMD2( "media/gargoyle/gargoyle.md2" ) ; Load md2 texture garg_tex=LoadTexture( "media/gargoyle/gargoyle.bmp" ) ; Apply md2 texture to md2 EntityTexture gargoyle,garg_tex ; Animate md2 AnimateMD2 gargoyle,1,0.1,32,46 PositionEntity gargoyle,0,-45,100 RotateEntity gargoyle,0,180,0 While Not KeyDown( 1 ) UpdateWorld RenderWorld Flip Wend End

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