# EntityShininess Entity, Shininess#

# Parameters

Entity - entity handle Shininess# - shininess of entity

# Description

Sets the specular shininess of an entity. The shininess# value should be a floting point number in the range 0-1. The default shininess setting is 0. Shininess is how much brighter certain areas of an object will appear to be when a light is shone directly at them. Setting a shininess value of 1 for a medium to high poly sphere, combined with the creation of a light shining in the direction of it, will give it the appearance of a shiny snooker ball.

# Example

; EntityShininess Example ; ----------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() ; Set ambient light to a low level, to increase effect of shininess AmbientLight 32,32,32 light=CreateLight() RotateEntity light,45,45,0 sphere=CreateSphere(100) EntityColor Sphere,255,0,0 PositionEntity sphere,0,0,4 ; Set initial shine value shine#=0 While Not KeyDown(1) ; Change shine value depending on key pressed If KeyDown(2)=True And shine#>0 Then shine#=shine#-0.01 If KeyDown(3)=True And shine#<1 Then shine#=shine#+0.01 ; Set entity shininess using shine value EntityShininess sphere,shine# RenderWorld Text 0,0,"Press keys 1-2 to change EntityShininess Setting" Text 0,20,"Entity Shininess: "+shine# Flip Wend End

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