# CameraFogMode camera,mode

# Parameters

camera - camera handle mode - 0: no fog (default) 1: linear fog

# Description

Sets the camera fog mode. This will enable/disable fogging, a technique used to gradually fade out graphics the further they are away from the camera. This can be used to avoid 'pop-up', the moment at which 3D objects suddenly appear on the horizon. The default fog colour is black and the default fog range is 1-1000, although these can be changed by using CameraFogColor and CameraFogRange respectively. Each camera can have its own fog mode, for multiple on-screen fog effects.

# Example

; CameraFogMode Example ; --------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,1,0 CameraFogRange camera,1,10 light=CreateLight() RotateEntity light,90,0,0 plane=CreatePlane() grass_tex=LoadTexture( "media/mossyground.bmp" ) EntityTexture plane,grass_tex While Not KeyDown( 1 ) ; Toggle camera fog mode between 0 and 1 when spacebar is pressed If KeyHit( 57 )=True Then fog_mode=1-fog_mode : CameraFogMode camera,fog_mode If KeyDown( 205 )=True Then TurnEntity camera,0,-1,0 If KeyDown( 203 )=True Then TurnEntity camera,0,1,0 If KeyDown( 208 )=True Then MoveEntity camera,0,0,-0.05 If KeyDown( 200 )=True Then MoveEntity camera,0,0,0.05 RenderWorld Text 0,0,"Use cursor keys to move about the infinite plane" Text 0,20,"Press spacebar to toggle between CameraFogMode 0/1" If fog_mode=False Then Text 0,40,"CameraFogMode 0" Else Text 0,40,"CameraFogMode 1" Flip Wend End

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