# CameraRange camera,near#,far#

# Parameters

camera - camera handle near - distance in front of camera that 3D objects start being drawn far - distance in front of camera that 3D object stop being drawn

# Description

Sets camera range. Try and keep the ratio of far/near as small as possible for optimal z-buffer performance. Defaults to 1,1000.

# Example

; CameraRange Example ; ------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,1,0 light=CreateLight() RotateEntity light,90,0,0 plane=CreatePlane() grass_tex=LoadTexture("media/mossyground.bmp") EntityTexture plane,grass_tex ; Set intial camera range value cam_range=10 While Not KeyDown( 1 ) ; If square brackets keys pressed then change camera range value If KeyDown(26)=True Then cam_range=cam_range-1 If KeyDown(27)=True Then cam_range=cam_range+1 ; Set camera range CameraRange camera,1,cam_range If KeyDown(205)=True Then TurnEntity camera,0,-1,0 If KeyDown(203)=True Then TurnEntity camera,0,1,0 If KeyDown(208)=True Then MoveEntity camera,0,0,-0.05 If KeyDown(200)=True Then MoveEntity camera,0,0,0.05 RenderWorld Text 0,0,"Use cursor keys to move about the infinite plane" Text 0,20,"Press [ or ] to change CameraRange value" Text 0,40,"CameraRange camera,1,"+cam_range Flip Wend End

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