AnimateMD2 md2[,mode][,speed#][,first_frame][,last_frame]  

Parameters:

md2 - md2 handle

mode (optional) - mode of animation
0: stop animation
1: loop animation (default)
2: ping-pong animation
3: one-shot animation

speed# (optional) - speed of animation. Defaults to 1.
first_frame (optional) - first frame of animation. Defaults to 1.
last_frame# (optional) - last frame of animation. Defaults to last frame of all md2 animations.

Description:

Starts an md2 entity animating.

The md2 will actually move from one frame to the next when UpdateWorld is called, usually once per main loop.

See also: LoadMD2, MD2AnimTime, MD2AnimLength, MD2Animating, UpdateWorld.

Example:

; AnimateMD2 Example
; ------------------

Graphics3D 640,480
SetBuffer BackBuffer()

camera=CreateCamera()

light=CreateLight()
RotateEntity light,90,0,0

; Load md2
gargoyle=LoadMD2( "media/gargoyle/gargoyle.md2" )

; Load md2 texture
garg_tex=LoadTexture( "media/gargoyle/gargoyle.bmp" )

; Apply md2 texture to md2
EntityTexture gargoyle,garg_tex

; Animate md2
AnimateMD2 gargoyle,1,0.1,32,46

PositionEntity gargoyle,0,-45,100
RotateEntity gargoyle,0,180,0

While Not KeyDown( 1 )
UpdateWorld
RenderWorld
Flip
Wend

End

Index