; EntityYaw Example
; -----------------

Graphics3D 640,480
SetBuffer BackBuffer()

camera=CreateCamera()
light=CreateLight()

cone=CreateCone( 32 )
PositionEntity cone,0,0,5

While Not KeyDown( 1 )

	pitch#=0
	yaw#=0
	roll#=0

	If KeyDown( 208 )=True Then pitch#=-1
	If KeyDown( 200 )=True Then pitch#=1
	If KeyDown( 203 )=True Then yaw#=-1
	If KeyDown( 205 )=True Then yaw#=1
	If KeyDown( 45 )=True Then roll#=-1
	If KeyDown( 44 )=True Then roll#=1

	TurnEntity cone,pitch#,yaw#,roll#
		
	RenderWorld

	Text 0,0,"Use cursor/Z/X keys to turn cone"
	
	; Return entity yaw angle of cone
	Text 0,20,"Yaw: "+EntityYaw#( cone )

	Flip

Wend

End