; TranslateEntity Example
; -----------------------

Graphics3D 640,480
SetBuffer BackBuffer()

camera=CreateCamera()
light=CreateLight()

cone=CreateCone( 32 )

; Translate cone in front of camera, so we can see it to begin with
TranslateEntity cone,0,0,10

While Not KeyDown( 1 )

	; Reset translation values - otherwise, the cone will not stop!
	x#=0
	y#=0
	z#=0
	
	; Change translation values depending on the key pressed
	If KeyDown( 203 )=True Then x#=-0.1
	If KeyDown( 205 )=True Then x#=0.1
	If KeyDown( 208 )=True Then y#=-0.1
	If KeyDown( 200 )=True Then y#=0.1
	If KeyDown( 44 )=True Then z#=-0.1
	If KeyDown( 30 )=True Then z#=0.1
	
	; Translate sphere using translation values
	TranslateEntity cone,x#,y#,z#
		
	; If spacebar pressed then rotate cone by random amount
	If KeyHit( 57 )=True Then RotateEntity cone,Rnd( 0,360 ),Rnd( 0,360 ),Rnd( 0,360 )

	RenderWorld

	Text 0,0,"Use cursor/A/Z keys to translate cone, spacebar to rotate cone by random amount"
	Text 0,20,"X Translation: "+x#
	Text 0,40,"Y Translation: "+y#	
	Text 0,60,"Z Translation: "+z#

	Flip

Wend

End