# Blitz3D Docs

# CameraFogColor camera,red#,green#,blue#

# Parameters

camera - camera handle red# - red value of value green# - green value of fog blue# - blue value of fog

# Description

Sets camera fog color.

# Example

; CameraFogColor Example
; ----------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
PositionEntity camera,0,1,0
light=CreateLight()
RotateEntity light,90,0,0
plane=CreatePlane()
grass_tex=LoadTexture( "media/mossyground.bmp" )
EntityTexture plane,grass_tex
; Set camera fog to 1 (linear fog)
CameraFogMode camera,1
; Set camera fog range
CameraFogRange camera,1,10
; Set initial fog colour values
red#=0
green#=0
blue#=0
While Not KeyDown( 1 )
; Change red, green, blue values depending on key pressed
If KeyDown( 2 )=True And red#>0 Then red#=red#-1
If KeyDown( 3 )=True And red#<255 Then red#=red#+1
If KeyDown( 4 )=True And green#>0 Then green#=green#-1
If KeyDown( 5 )=True And green#<255 Then green#=green#+1
If KeyDown( 6 )=True And blue#>0 Then blue#=blue#-1
If KeyDown( 7 )=True And blue#<255 Then blue#=blue#+1
; Set camera fog color using red, green, blue values
CameraFogColor camera,red#,green#,blue#
If KeyDown( 205 )=True Then TurnEntity camera,0,-1,0
If KeyDown( 203 )=True Then TurnEntity camera,0,1,0
If KeyDown( 208 )=True Then MoveEntity camera,0,0,-0.05
If KeyDown( 200 )=True Then MoveEntity camera,0,0,0.05
RenderWorld
Text 0,0,"Use cursor keys to move about the infinite plane"
Text 0,20,"Press keys 1-6 to change CameraFogColor red#,green#,blue# values
Text 0,40,"Fog Red: "+red#
Text 0,60,"Fog Green: "+green#
Text 0,80,"Fog Blue: "+blue#
Flip
Wend
End

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